ZoneCommon: Add GameLanguagePrefix class and save known prefixes for languages in the game object

This commit is contained in:
Jan
2020-02-07 20:52:24 +01:00
parent f73c27a7dc
commit 9f8022c2ca
10 changed files with 108 additions and 111 deletions

View File

@ -1,5 +1,6 @@
#pragma once
#include "Zone/Zone.h"
#include "GameLanguage.h"
#include <vector>
class Zone;
@ -10,4 +11,5 @@ public:
virtual void AddZone(Zone* zone) = 0;
virtual void RemoveZone(Zone* zone) = 0;
virtual std::vector<Zone*> GetZones() = 0;
virtual std::vector<GameLanguagePrefix> GetLanguagePrefixes() = 0;
};