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ZoneCommon: Add GameLanguagePrefix class and save known prefixes for languages in the game object
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@ -1,5 +1,6 @@
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#pragma once
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#include "Zone/Zone.h"
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#include "GameLanguage.h"
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#include <vector>
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class Zone;
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@ -10,4 +11,5 @@ public:
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virtual void AddZone(Zone* zone) = 0;
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virtual void RemoveZone(Zone* zone) = 0;
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virtual std::vector<Zone*> GetZones() = 0;
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virtual std::vector<GameLanguagePrefix> GetLanguagePrefixes() = 0;
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};
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