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ZoneCommon: Add GameLanguagePrefix class and save known prefixes for languages in the game object
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@ -9,6 +9,7 @@ public:
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void AddZone(Zone* zone) override;
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void RemoveZone(Zone* zone) override;
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std::vector<Zone*> GetZones() override;
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std::vector<GameLanguagePrefix> GetLanguagePrefixes() override;
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};
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extern GameT6 g_GameT6;
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