ZoneCommon: Add GameLanguagePrefix class and save known prefixes for languages in the game object

This commit is contained in:
Jan
2020-02-07 20:52:24 +01:00
parent f73c27a7dc
commit 9f8022c2ca
10 changed files with 108 additions and 111 deletions

View File

@ -19,6 +19,7 @@
#include "ContentLoaderT6.h"
#include "Game/T6/GameAssetPoolT6.h"
#include "Game/T6/GameT6.h"
#include "Game/GameLanguage.h"
const std::string ZoneLoaderFactoryT6::MAGIC_SIGNED_TREYARCH = "TAff0100";
const std::string ZoneLoaderFactoryT6::MAGIC_SIGNED_ASSET_BUILDER = "ABff0100";
@ -85,74 +86,19 @@ const uint8_t ZoneLoaderFactoryT6::RSA_PUBLIC_KEY_TREYARCH[]
class ZoneLoaderFactoryT6::ZoneLoaderFactoryT6Impl
{
static ZoneLanguage GetZoneLanguage(std::string& zoneName)
static GameLanguage GetZoneLanguage(std::string& zoneName)
{
if(zoneName.compare(0, 3, "en_") == 0)
auto languagePrefixes = g_GameT6.GetLanguagePrefixes();
for(const auto& languagePrefix : languagePrefixes)
{
return ZoneLanguage::LANGUAGE_ENGLISH;
}
if(zoneName.compare(0, 3, "fr_") == 0)
{
return ZoneLanguage::LANGUAGE_FRENCH;
}
if(zoneName.compare(0, 3, "fc_") == 0)
{
return ZoneLanguage::LANGUAGE_FRENCH_CAN;
}
if(zoneName.compare(0, 3, "ge_") == 0)
{
return ZoneLanguage::LANGUAGE_GERMAN;
}
if(zoneName.compare(0, 3, "as_") == 0)
{
return ZoneLanguage::LANGUAGE_AUSTRIAN;
}
if(zoneName.compare(0, 3, "it_") == 0)
{
return ZoneLanguage::LANGUAGE_ITALIAN;
}
if(zoneName.compare(0, 3, "sp_") == 0)
{
return ZoneLanguage::LANGUAGE_SPANISH;
}
if(zoneName.compare(0, 3, "br_") == 0)
{
return ZoneLanguage::LANGUAGE_BRITISH;
}
if(zoneName.compare(0, 3, "ru_") == 0)
{
return ZoneLanguage::LANGUAGE_RUSSIAN;
}
if(zoneName.compare(0, 3, "po_") == 0)
{
return ZoneLanguage::LANGUAGE_POLISH;
}
if(zoneName.compare(0, 3, "ko_") == 0)
{
return ZoneLanguage::LANGUAGE_KOREAN;
}
if(zoneName.compare(0, 3, "ja_") == 0)
{
return ZoneLanguage::LANGUAGE_JAPANESE;
}
if(zoneName.compare(0, 3, "cz_") == 0)
{
return ZoneLanguage::LANGUAGE_CZECH;
}
if(zoneName.compare(0, 3, "fj_") == 0)
{
return ZoneLanguage::LANGUAGE_FULL_JAPANESE;
}
if(zoneName.compare(0, 3, "bp_") == 0)
{
return ZoneLanguage::LANGUAGE_PORTUGUESE;
}
if(zoneName.compare(0, 3, "ms_") == 0)
{
return ZoneLanguage::LANGUAGE_MEXICAN_SPANISH;
if(zoneName.compare(0, languagePrefix.m_prefix.length(), languagePrefix.m_prefix) == 0)
{
return languagePrefix.m_language;
}
}
return ZoneLanguage::LANGUAGE_NONE;
return GameLanguage::LANGUAGE_NONE;
}
static bool CanLoad(ZoneHeader& header, bool* isSecure, bool* isOfficial, bool* isEncrypted)