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refactor: use template based asset structs for AssetLoaders
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@ -126,7 +126,8 @@ namespace T5
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using AssetImage = Asset<ASSET_TYPE_IMAGE, GfxImage>;
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using AssetSoundBank = Asset<ASSET_TYPE_SOUND, SndBank>;
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using AssetSoundPatch = Asset<ASSET_TYPE_SOUND_PATCH, SndPatch>;
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using AssetClipMap = Asset<ASSET_TYPE_CLIPMAP_PVS, clipMap_t>;
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using AssetClipMap = Asset<ASSET_TYPE_CLIPMAP, clipMap_t>;
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using AssetClipMapPvs = Asset<ASSET_TYPE_CLIPMAP_PVS, clipMap_t>;
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using AssetComWorld = Asset<ASSET_TYPE_COMWORLD, ComWorld>;
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using AssetGameWorldSp = Asset<ASSET_TYPE_GAMEWORLD_SP, GameWorldSp>;
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using AssetGameWorldMp = Asset<ASSET_TYPE_GAMEWORLD_MP, GameWorldMp>;
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