mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-10 14:58:10 -05:00
refactor: use template based asset structs for AssetLoaders
This commit is contained in:
@ -170,7 +170,8 @@ namespace T6
|
||||
using AssetImage = Asset<ASSET_TYPE_IMAGE, GfxImage>;
|
||||
using AssetSoundBank = Asset<ASSET_TYPE_SOUND, SndBank>;
|
||||
using AssetSoundPatch = Asset<ASSET_TYPE_SOUND_PATCH, SndPatch>;
|
||||
using AssetClipMap = Asset<ASSET_TYPE_CLIPMAP_PVS, clipMap_t>;
|
||||
using AssetClipMap = Asset<ASSET_TYPE_CLIPMAP, clipMap_t>;
|
||||
using AssetClipMapPvs = Asset<ASSET_TYPE_CLIPMAP_PVS, clipMap_t>;
|
||||
using AssetComWorld = Asset<ASSET_TYPE_COMWORLD, ComWorld>;
|
||||
using AssetGameWorldSp = Asset<ASSET_TYPE_GAMEWORLD_SP, GameWorldSp>;
|
||||
using AssetGameWorldMp = Asset<ASSET_TYPE_GAMEWORLD_MP, GameWorldMp>;
|
||||
|
Reference in New Issue
Block a user