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refactor: use template based asset structs for AssetLoaders
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@ -11,11 +11,13 @@ public:
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}
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};
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template<asset_type_t AssetType, typename T> class BasicAssetLoader : public BasicAssetLoaderWithoutType<T>
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template<typename AssetType> class BasicAssetLoader : public BasicAssetLoaderWithoutType<typename AssetType::Type>
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{
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public:
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static_assert(std::is_base_of_v<IAssetBase, AssetType>);
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_NODISCARD asset_type_t GetHandlingAssetType() const override
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{
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return AssetType;
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return AssetType::EnumEntry;
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}
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};
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