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refactor: use template based asset structs for AssetLoaders
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@ -6,7 +6,7 @@
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namespace IW4
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{
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class AssetLoaderMenuDef final : public BasicAssetLoader<ASSET_TYPE_MENU, menuDef_t>
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class AssetLoaderMenuDef final : public BasicAssetLoader<AssetMenu>
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{
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public:
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_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
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