refactor: use template based asset structs for AssetLoaders

This commit is contained in:
Jan
2024-05-25 11:17:04 +02:00
parent ef69bbb239
commit a166878f7d
110 changed files with 195 additions and 199 deletions

View File

@ -6,7 +6,7 @@
namespace IW4
{
class AssetLoaderMenuDef final : public BasicAssetLoader<ASSET_TYPE_MENU, menuDef_t>
class AssetLoaderMenuDef final : public BasicAssetLoader<AssetMenu>
{
public:
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;