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refactor: use template based asset structs for AssetLoaders
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@ -6,7 +6,7 @@
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namespace T6
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{
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class AssetLoaderRawFile final : public BasicAssetLoader<ASSET_TYPE_RAWFILE, RawFile>
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class AssetLoaderRawFile final : public BasicAssetLoader<AssetRawFile>
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{
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static constexpr size_t COMPRESSED_BUFFER_SIZE_PADDING = 64;
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