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refactor: use template based asset structs for AssetLoaders
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@ -7,7 +7,7 @@
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namespace T6
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{
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class AssetLoaderTracer final : public BasicAssetLoader<ASSET_TYPE_TRACER, TracerDef>
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class AssetLoaderTracer final : public BasicAssetLoader<AssetTracer>
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{
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static bool
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LoadFromInfoString(const InfoString& infoString, const std::string& assetName, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone);
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