refactor: use template based asset structs for AssetLoaders

This commit is contained in:
Jan
2024-05-25 11:17:04 +02:00
parent ef69bbb239
commit a166878f7d
110 changed files with 195 additions and 199 deletions

View File

@ -7,7 +7,7 @@
namespace T6
{
class AssetLoaderWeaponAttachment final : public BasicAssetLoader<ASSET_TYPE_ATTACHMENT, WeaponAttachment>
class AssetLoaderWeaponAttachment final : public BasicAssetLoader<AssetAttachment>
{
static void CalculateAttachmentFields(WeaponAttachment* attachment);