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refactor: use template based asset structs for AssetLoaders
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@ -7,7 +7,7 @@
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namespace T6
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{
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class AssetLoaderWeaponAttachment final : public BasicAssetLoader<ASSET_TYPE_ATTACHMENT, WeaponAttachment>
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class AssetLoaderWeaponAttachment final : public BasicAssetLoader<AssetAttachment>
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{
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static void CalculateAttachmentFields(WeaponAttachment* attachment);
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