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refactor: use template based asset structs for AssetLoaders
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@ -6,7 +6,7 @@
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namespace T6
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{
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class AssetLoaderXModel final : public BasicAssetLoader<ASSET_TYPE_XMODEL, XModel>
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class AssetLoaderXModel final : public BasicAssetLoader<AssetXModel>
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{
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static std::string GetFileNameForAsset(const std::string& assetName);
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