chore: use method static array for zoneloaderfactory

This commit is contained in:
Jan
2024-10-19 20:21:58 +02:00
parent 778361728c
commit a1851b0ea0
13 changed files with 350 additions and 393 deletions

View File

@ -19,22 +19,15 @@
using namespace IW3;
class ZoneLoaderFactory::Impl
namespace
{
static GameLanguage GetZoneLanguage(std::string& zoneName)
{
return GameLanguage::LANGUAGE_NONE;
}
static bool CanLoad(ZoneHeader& header, bool* isSecure, bool* isOfficial)
bool CanLoad(const ZoneHeader& header, bool* isSecure, bool* isOfficial)
{
assert(isSecure != nullptr);
assert(isOfficial != nullptr);
if (header.m_version != ZoneConstants::ZONE_VERSION)
{
return false;
}
if (!memcmp(header.m_magic, ZoneConstants::MAGIC_UNSIGNED, std::char_traits<char>::length(ZoneConstants::MAGIC_UNSIGNED)))
{
@ -46,61 +39,54 @@ class ZoneLoaderFactory::Impl
return false;
}
static void SetupBlock(ZoneLoader* zoneLoader)
void SetupBlock(ZoneLoader& zoneLoader)
{
#define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type)
zoneLoader->AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
zoneLoader->AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
zoneLoader->AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_LARGE_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
zoneLoader->AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_PHYSICAL_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
zoneLoader->AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_LARGE, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_VERTEX, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_INDEX, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader.AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
zoneLoader.AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
zoneLoader.AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_LARGE_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
zoneLoader.AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_PHYSICAL_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
zoneLoader.AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader.AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_LARGE, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader.AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader.AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_VERTEX, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader.AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_INDEX, XBlock::Type::BLOCK_TYPE_NORMAL));
#undef XBLOCK_DEF
}
} // namespace
public:
static ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName)
{
bool isSecure;
bool isOfficial;
// Check if this file is a supported IW4 zone.
if (!CanLoad(header, &isSecure, &isOfficial))
return nullptr;
// Create new zone
auto zone = std::make_unique<Zone>(fileName, 0, &g_GameIW3);
auto* zonePtr = zone.get();
zone->m_pools = std::make_unique<GameAssetPoolIW3>(zonePtr, 0);
zone->m_language = GetZoneLanguage(fileName);
// File is supported. Now setup all required steps for loading this file.
auto* zoneLoader = new ZoneLoader(std::move(zone));
SetupBlock(zoneLoader);
zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::make_unique<ProcessorInflate>(ZoneConstants::AUTHED_CHUNK_SIZE)));
// Start of the XFile struct
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(8));
// Skip size and externalSize fields since they are not interesting for us
zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>());
// Start of the zone content
zoneLoader->AddLoadingStep(std::make_unique<StepLoadZoneContent>(
std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
// Return the fully setup zoneloader
return zoneLoader;
}
};
ZoneLoader* ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader& header, std::string& fileName)
std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) const
{
return Impl::CreateLoaderForHeader(header, fileName);
bool isSecure;
bool isOfficial;
// Check if this file is a supported IW4 zone.
if (!CanLoad(header, &isSecure, &isOfficial))
return nullptr;
// Create new zone
auto zone = std::make_unique<Zone>(fileName, 0, IGame::GetGameById(GameId::IW3));
auto* zonePtr = zone.get();
zone->m_pools = std::make_unique<GameAssetPoolIW3>(zonePtr, 0);
zone->m_language = GameLanguage::LANGUAGE_NONE;
// File is supported. Now setup all required steps for loading this file.
auto zoneLoader = std::make_unique<ZoneLoader>(std::move(zone));
SetupBlock(*zoneLoader);
zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::make_unique<ProcessorInflate>(ZoneConstants::AUTHED_CHUNK_SIZE)));
// Start of the XFile struct
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(8));
// Skip size and externalSize fields since they are not interesting for us
zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>());
// Start of the zone content
zoneLoader->AddLoadingStep(
std::make_unique<StepLoadZoneContent>(std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
return zoneLoader;
}

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@ -8,9 +8,7 @@ namespace IW3
{
class ZoneLoaderFactory final : public IZoneLoaderFactory
{
class Impl;
public:
ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) override;
std::unique_ptr<ZoneLoader> CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) const override;
};
} // namespace IW3

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@ -25,18 +25,14 @@
#include <cassert>
#include <cstring>
#include <iostream>
#include <type_traits>
using namespace IW4;
class ZoneLoaderFactory::Impl
namespace
{
static GameLanguage GetZoneLanguage(std::string& zoneName)
{
return GameLanguage::LANGUAGE_NONE;
}
static bool CanLoad(ZoneHeader& header, bool* isSecure, bool* isOfficial, bool* isIw4x)
bool CanLoad(ZoneHeader& header, bool* isSecure, bool* isOfficial, bool* isIw4x)
{
assert(isSecure != nullptr);
assert(isOfficial != nullptr);
@ -79,23 +75,23 @@ class ZoneLoaderFactory::Impl
return false;
}
static void SetupBlock(ZoneLoader* zoneLoader)
void SetupBlock(ZoneLoader& zoneLoader)
{
#define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type)
zoneLoader->AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
zoneLoader->AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
zoneLoader->AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_LARGE, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_CALLBACK, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_VERTEX, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_INDEX, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader.AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
zoneLoader.AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader.AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
zoneLoader.AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader.AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_LARGE, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader.AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_CALLBACK, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader.AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_VERTEX, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader.AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_INDEX, XBlock::Type::BLOCK_TYPE_NORMAL));
#undef XBLOCK_DEF
}
static std::unique_ptr<IPublicKeyAlgorithm> SetupRSA(const bool isOfficial)
std::unique_ptr<IPublicKeyAlgorithm> SetupRSA(const bool isOfficial)
{
if (isOfficial)
{
@ -103,7 +99,7 @@ class ZoneLoaderFactory::Impl
if (!rsa->SetKey(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD, sizeof(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD)))
{
printf("Invalid public key for signature checking\n");
std::cerr << "Invalid public key for signature checking\n";
return nullptr;
}
@ -118,7 +114,7 @@ class ZoneLoaderFactory::Impl
}
}
static void AddAuthHeaderSteps(const bool isSecure, const bool isOfficial, ZoneLoader* zoneLoader, std::string& fileName)
void AddAuthHeaderSteps(const bool isSecure, const bool isOfficial, ZoneLoader& zoneLoader, std::string& fileName)
{
// Unsigned zones do not have an auth header
if (!isSecure)
@ -127,99 +123,92 @@ class ZoneLoaderFactory::Impl
// If file is signed setup a RSA instance.
auto rsa = SetupRSA(isOfficial);
zoneLoader->AddLoadingStep(std::make_unique<StepVerifyMagic>(ZoneConstants::MAGIC_AUTH_HEADER));
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(4)); // Skip reserved
zoneLoader.AddLoadingStep(std::make_unique<StepVerifyMagic>(ZoneConstants::MAGIC_AUTH_HEADER));
zoneLoader.AddLoadingStep(std::make_unique<StepSkipBytes>(4)); // Skip reserved
auto subHeaderHash = std::make_unique<StepLoadHash>(sizeof(DB_AuthHash::bytes), 1);
auto* subHeaderHashPtr = subHeaderHash.get();
zoneLoader->AddLoadingStep(std::move(subHeaderHash));
zoneLoader.AddLoadingStep(std::move(subHeaderHash));
auto subHeaderHashSignature = std::make_unique<StepLoadSignature>(sizeof(DB_AuthSignature::bytes));
auto* subHeaderHashSignaturePtr = subHeaderHashSignature.get();
zoneLoader->AddLoadingStep(std::move(subHeaderHashSignature));
zoneLoader.AddLoadingStep(std::move(subHeaderHashSignature));
zoneLoader->AddLoadingStep(std::make_unique<StepVerifySignature>(std::move(rsa), subHeaderHashSignaturePtr, subHeaderHashPtr));
zoneLoader.AddLoadingStep(std::make_unique<StepVerifySignature>(std::move(rsa), subHeaderHashSignaturePtr, subHeaderHashPtr));
auto subHeaderCapture = std::make_unique<ProcessorCaptureData>(sizeof(DB_AuthSubHeader));
auto* subHeaderCapturePtr = subHeaderCapture.get();
zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::move(subHeaderCapture)));
zoneLoader.AddLoadingStep(std::make_unique<StepAddProcessor>(std::move(subHeaderCapture)));
zoneLoader->AddLoadingStep(std::make_unique<StepVerifyFileName>(fileName, sizeof(DB_AuthSubHeader::fastfileName)));
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(4)); // Skip reserved
zoneLoader.AddLoadingStep(std::make_unique<StepVerifyFileName>(fileName, sizeof(DB_AuthSubHeader::fastfileName)));
zoneLoader.AddLoadingStep(std::make_unique<StepSkipBytes>(4)); // Skip reserved
auto masterBlockHashes = std::make_unique<StepLoadHash>(sizeof(DB_AuthHash::bytes), std::extent_v<decltype(DB_AuthSubHeader::masterBlockHashes)>);
auto* masterBlockHashesPtr = masterBlockHashes.get();
zoneLoader->AddLoadingStep(std::move(masterBlockHashes));
zoneLoader.AddLoadingStep(std::move(masterBlockHashes));
zoneLoader->AddLoadingStep(
zoneLoader.AddLoadingStep(
std::make_unique<StepVerifyHash>(std::unique_ptr<IHashFunction>(Crypto::CreateSHA256()), 0, subHeaderHashPtr, subHeaderCapturePtr));
zoneLoader->AddLoadingStep(std::make_unique<StepRemoveProcessor>(subHeaderCapturePtr));
zoneLoader.AddLoadingStep(std::make_unique<StepRemoveProcessor>(subHeaderCapturePtr));
// Skip the rest of the first chunk
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(ZoneConstants::AUTHED_CHUNK_SIZE - sizeof(DB_AuthHeader)));
zoneLoader.AddLoadingStep(std::make_unique<StepSkipBytes>(ZoneConstants::AUTHED_CHUNK_SIZE - sizeof(DB_AuthHeader)));
zoneLoader->AddLoadingStep(
zoneLoader.AddLoadingStep(
std::make_unique<StepAddProcessor>(std::make_unique<ProcessorAuthedBlocks>(ZoneConstants::AUTHED_CHUNK_COUNT_PER_GROUP,
ZoneConstants::AUTHED_CHUNK_SIZE,
std::extent_v<decltype(DB_AuthSubHeader::masterBlockHashes)>,
std::unique_ptr<IHashFunction>(Crypto::CreateSHA256()),
Crypto::CreateSHA256(),
masterBlockHashesPtr)));
}
} // namespace
public:
static ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName)
{
bool isSecure;
bool isOfficial;
bool isIw4x;
// Check if this file is a supported IW4 zone.
if (!CanLoad(header, &isSecure, &isOfficial, &isIw4x))
return nullptr;
// Create new zone
auto zone = std::make_unique<Zone>(fileName, 0, &g_GameIW4);
auto* zonePtr = zone.get();
zone->m_pools = std::make_unique<GameAssetPoolIW4>(zonePtr, 0);
zone->m_language = GetZoneLanguage(fileName);
// File is supported. Now setup all required steps for loading this file.
auto* zoneLoader = new ZoneLoader(std::move(zone));
SetupBlock(zoneLoader);
// Skip unknown 1 byte field that the game ignores as well
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(1));
// Skip timestamp
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(8));
// Add steps for loading the auth header which also contain the signature of the zone if it is signed.
AddAuthHeaderSteps(isSecure, isOfficial, zoneLoader, fileName);
zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::make_unique<ProcessorInflate>(ZoneConstants::AUTHED_CHUNK_SIZE)));
if (isIw4x) // IW4x has one extra byte of padding here for protection purposes
{
zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::make_unique<ProcessorIW4xDecryption>()));
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(1));
}
// Start of the XFile struct
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(8));
// Skip size and externalSize fields since they are not interesting for us
zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>());
// Start of the zone content
zoneLoader->AddLoadingStep(std::make_unique<StepLoadZoneContent>(
std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
// Return the fully setup zoneloader
return zoneLoader;
}
};
ZoneLoader* ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader& header, std::string& fileName)
std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) const
{
return Impl::CreateLoaderForHeader(header, fileName);
bool isSecure;
bool isOfficial;
bool isIw4x;
// Check if this file is a supported IW4 zone.
if (!CanLoad(header, &isSecure, &isOfficial, &isIw4x))
return nullptr;
// Create new zone
auto zone = std::make_unique<Zone>(fileName, 0, IGame::GetGameById(GameId::IW4));
auto* zonePtr = zone.get();
zone->m_pools = std::make_unique<GameAssetPoolIW4>(zonePtr, 0);
zone->m_language = GameLanguage::LANGUAGE_NONE;
// File is supported. Now setup all required steps for loading this file.
auto zoneLoader = std::make_unique<ZoneLoader>(std::move(zone));
SetupBlock(*zoneLoader);
// Skip unknown 1 byte field that the game ignores as well
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(1));
// Skip timestamp
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(8));
// Add steps for loading the auth header which also contain the signature of the zone if it is signed.
AddAuthHeaderSteps(isSecure, isOfficial, *zoneLoader, fileName);
zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::make_unique<ProcessorInflate>(ZoneConstants::AUTHED_CHUNK_SIZE)));
if (isIw4x) // IW4x has one extra byte of padding here for protection purposes
{
zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::make_unique<ProcessorIW4xDecryption>()));
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(1));
}
// Start of the XFile struct
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(8));
// Skip size and externalSize fields since they are not interesting for us
zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>());
// Start of the zone content
zoneLoader->AddLoadingStep(
std::make_unique<StepLoadZoneContent>(std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
return zoneLoader;
}

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@ -8,9 +8,7 @@ namespace IW4
{
class ZoneLoaderFactory final : public IZoneLoaderFactory
{
class Impl;
public:
ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) override;
std::unique_ptr<ZoneLoader> CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) const override;
};
} // namespace IW4

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@ -24,18 +24,14 @@
#include <cassert>
#include <cstring>
#include <iostream>
#include <type_traits>
using namespace IW5;
class ZoneLoaderFactory::Impl
namespace
{
static GameLanguage GetZoneLanguage(std::string& zoneName)
{
return GameLanguage::LANGUAGE_NONE;
}
static bool CanLoad(ZoneHeader& header, bool* isSecure, bool* isOfficial)
bool CanLoad(const ZoneHeader& header, bool* isSecure, bool* isOfficial)
{
assert(isSecure != nullptr);
assert(isOfficial != nullptr);
@ -62,24 +58,24 @@ class ZoneLoaderFactory::Impl
return false;
}
static void SetupBlock(ZoneLoader* zoneLoader)
void SetupBlock(ZoneLoader& zoneLoader)
{
#define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type)
zoneLoader->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
zoneLoader->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
zoneLoader->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_LARGE, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_CALLBACK, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_VERTEX, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_INDEX, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_SCRIPT, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
zoneLoader.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
zoneLoader.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_LARGE, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_CALLBACK, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_VERTEX, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_INDEX, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_SCRIPT, XBlock::Type::BLOCK_TYPE_NORMAL));
#undef XBLOCK_DEF
}
static std::unique_ptr<IPublicKeyAlgorithm> SetupRSA(const bool isOfficial)
std::unique_ptr<IPublicKeyAlgorithm> SetupRSA(const bool isOfficial)
{
if (isOfficial)
{
@ -87,7 +83,7 @@ class ZoneLoaderFactory::Impl
if (!rsa->SetKey(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD, sizeof(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD)))
{
printf("Invalid public key for signature checking\n");
std::cerr << "Invalid public key for signature checking\n";
return nullptr;
}
@ -102,7 +98,7 @@ class ZoneLoaderFactory::Impl
}
}
static void AddAuthHeaderSteps(const bool isSecure, const bool isOfficial, ZoneLoader* zoneLoader, std::string& fileName)
void AddAuthHeaderSteps(const bool isSecure, const bool isOfficial, ZoneLoader& zoneLoader, std::string& fileName)
{
// Unsigned zones do not have an auth header
if (!isSecure)
@ -111,92 +107,85 @@ class ZoneLoaderFactory::Impl
// If file is signed setup a RSA instance.
auto rsa = SetupRSA(isOfficial);
zoneLoader->AddLoadingStep(std::make_unique<StepVerifyMagic>(ZoneConstants::MAGIC_AUTH_HEADER));
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(4)); // Skip reserved
zoneLoader.AddLoadingStep(std::make_unique<StepVerifyMagic>(ZoneConstants::MAGIC_AUTH_HEADER));
zoneLoader.AddLoadingStep(std::make_unique<StepSkipBytes>(4)); // Skip reserved
auto subHeaderHash = std::make_unique<StepLoadHash>(sizeof(DB_AuthHash::bytes), 1);
auto* subHeaderHashPtr = subHeaderHash.get();
zoneLoader->AddLoadingStep(std::move(subHeaderHash));
zoneLoader.AddLoadingStep(std::move(subHeaderHash));
auto subHeaderHashSignature = std::make_unique<StepLoadSignature>(sizeof(DB_AuthSignature::bytes));
auto* subHeaderHashSignaturePtr = subHeaderHashSignature.get();
zoneLoader->AddLoadingStep(std::move(subHeaderHashSignature));
zoneLoader.AddLoadingStep(std::move(subHeaderHashSignature));
zoneLoader->AddLoadingStep(std::make_unique<StepVerifySignature>(std::move(rsa), subHeaderHashSignaturePtr, subHeaderHashPtr));
zoneLoader.AddLoadingStep(std::make_unique<StepVerifySignature>(std::move(rsa), subHeaderHashSignaturePtr, subHeaderHashPtr));
auto subHeaderCapture = std::make_unique<ProcessorCaptureData>(sizeof(DB_AuthSubHeader));
auto* subHeaderCapturePtr = subHeaderCapture.get();
zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::move(subHeaderCapture)));
zoneLoader.AddLoadingStep(std::make_unique<StepAddProcessor>(std::move(subHeaderCapture)));
zoneLoader->AddLoadingStep(std::make_unique<StepVerifyFileName>(fileName, sizeof(DB_AuthSubHeader::fastfileName)));
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(4)); // Skip reserved
zoneLoader.AddLoadingStep(std::make_unique<StepVerifyFileName>(fileName, sizeof(DB_AuthSubHeader::fastfileName)));
zoneLoader.AddLoadingStep(std::make_unique<StepSkipBytes>(4)); // Skip reserved
auto masterBlockHashes = std::make_unique<StepLoadHash>(sizeof(DB_AuthHash::bytes), std::extent_v<decltype(DB_AuthSubHeader::masterBlockHashes)>);
auto* masterBlockHashesPtr = masterBlockHashes.get();
zoneLoader->AddLoadingStep(std::move(masterBlockHashes));
zoneLoader.AddLoadingStep(std::move(masterBlockHashes));
zoneLoader->AddLoadingStep(
zoneLoader.AddLoadingStep(
std::make_unique<StepVerifyHash>(std::unique_ptr<IHashFunction>(Crypto::CreateSHA256()), 0, subHeaderHashPtr, subHeaderCapturePtr));
zoneLoader->AddLoadingStep(std::make_unique<StepRemoveProcessor>(subHeaderCapturePtr));
zoneLoader.AddLoadingStep(std::make_unique<StepRemoveProcessor>(subHeaderCapturePtr));
// Skip the rest of the first chunk
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(ZoneConstants::AUTHED_CHUNK_SIZE - sizeof(DB_AuthHeader)));
zoneLoader.AddLoadingStep(std::make_unique<StepSkipBytes>(ZoneConstants::AUTHED_CHUNK_SIZE - sizeof(DB_AuthHeader)));
zoneLoader->AddLoadingStep(
zoneLoader.AddLoadingStep(
std::make_unique<StepAddProcessor>(std::make_unique<ProcessorAuthedBlocks>(ZoneConstants::AUTHED_CHUNK_COUNT_PER_GROUP,
ZoneConstants::AUTHED_CHUNK_SIZE,
std::extent_v<decltype(DB_AuthSubHeader::masterBlockHashes)>,
std::unique_ptr<IHashFunction>(Crypto::CreateSHA256()),
Crypto::CreateSHA256(),
masterBlockHashesPtr)));
}
} // namespace
public:
static ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName)
{
bool isSecure;
bool isOfficial;
// Check if this file is a supported IW4 zone.
if (!CanLoad(header, &isSecure, &isOfficial))
return nullptr;
// Create new zone
auto zone = std::make_unique<Zone>(fileName, 0, &g_GameIW5);
auto* zonePtr = zone.get();
zone->m_pools = std::make_unique<GameAssetPoolIW5>(zonePtr, 0);
zone->m_language = GetZoneLanguage(fileName);
// File is supported. Now setup all required steps for loading this file.
auto* zoneLoader = new ZoneLoader(std::move(zone));
SetupBlock(zoneLoader);
// Skip unknown 1 byte field that the game ignores as well
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(1));
// Skip timestamp
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(8));
// Add steps for loading the auth header which also contain the signature of the zone if it is signed.
AddAuthHeaderSteps(isSecure, isOfficial, zoneLoader, fileName);
zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::make_unique<ProcessorInflate>(ZoneConstants::AUTHED_CHUNK_SIZE)));
// Start of the XFile struct
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(8));
// Skip size and externalSize fields since they are not interesting for us
zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>());
// Start of the zone content
zoneLoader->AddLoadingStep(std::make_unique<StepLoadZoneContent>(
std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
// Return the fully setup zoneloader
return zoneLoader;
}
};
ZoneLoader* ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader& header, std::string& fileName)
std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) const
{
return Impl::CreateLoaderForHeader(header, fileName);
bool isSecure;
bool isOfficial;
// Check if this file is a supported IW4 zone.
if (!CanLoad(header, &isSecure, &isOfficial))
return nullptr;
// Create new zone
auto zone = std::make_unique<Zone>(fileName, 0, IGame::GetGameById(GameId::IW5));
auto* zonePtr = zone.get();
zone->m_pools = std::make_unique<GameAssetPoolIW5>(zonePtr, 0);
zone->m_language = GameLanguage::LANGUAGE_NONE;
// File is supported. Now setup all required steps for loading this file.
auto zoneLoader = std::make_unique<ZoneLoader>(std::move(zone));
SetupBlock(*zoneLoader);
// Skip unknown 1 byte field that the game ignores as well
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(1));
// Skip timestamp
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(8));
// Add steps for loading the auth header which also contain the signature of the zone if it is signed.
AddAuthHeaderSteps(isSecure, isOfficial, *zoneLoader, fileName);
zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::make_unique<ProcessorInflate>(ZoneConstants::AUTHED_CHUNK_SIZE)));
// Start of the XFile struct
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(8));
// Skip size and externalSize fields since they are not interesting for us
zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>());
// Start of the zone content
zoneLoader->AddLoadingStep(
std::make_unique<StepLoadZoneContent>(std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
return zoneLoader;
}

View File

@ -8,9 +8,7 @@ namespace IW5
{
class ZoneLoaderFactory final : public IZoneLoaderFactory
{
class Impl;
public:
ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) override;
std::unique_ptr<ZoneLoader> CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) const override;
};
} // namespace IW5

View File

@ -19,14 +19,9 @@
using namespace T5;
class ZoneLoaderFactory::Impl
namespace
{
static GameLanguage GetZoneLanguage(std::string& zoneName)
{
return GameLanguage::LANGUAGE_NONE;
}
static bool CanLoad(ZoneHeader& header, bool* isSecure, bool* isOfficial)
bool CanLoad(const ZoneHeader& header, bool* isSecure, bool* isOfficial)
{
assert(isSecure != nullptr);
assert(isOfficial != nullptr);
@ -46,59 +41,52 @@ class ZoneLoaderFactory::Impl
return false;
}
static void SetupBlock(ZoneLoader* zoneLoader)
void SetupBlock(ZoneLoader& zoneLoader)
{
#define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type)
zoneLoader->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
zoneLoader->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
zoneLoader->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_LARGE_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
zoneLoader->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_PHYSICAL_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
zoneLoader->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_LARGE, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader.AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
zoneLoader.AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
zoneLoader.AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_LARGE_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
zoneLoader.AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_PHYSICAL_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
zoneLoader.AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader.AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_LARGE, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader.AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
#undef XBLOCK_DEF
}
} // namespace
public:
static ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName)
{
bool isSecure;
bool isOfficial;
// Check if this file is a supported IW4 zone.
if (!CanLoad(header, &isSecure, &isOfficial))
return nullptr;
// Create new zone
auto zone = std::make_unique<Zone>(fileName, 0, &g_GameT5);
auto* zonePtr = zone.get();
zone->m_pools = std::make_unique<GameAssetPoolT5>(zonePtr, 0);
zone->m_language = GetZoneLanguage(fileName);
// File is supported. Now setup all required steps for loading this file.
auto* zoneLoader = new ZoneLoader(std::move(zone));
SetupBlock(zoneLoader);
zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::make_unique<ProcessorInflate>(ZoneConstants::AUTHED_CHUNK_SIZE)));
// Start of the XFile struct
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(8));
// Skip size and externalSize fields since they are not interesting for us
zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>());
// Start of the zone content
zoneLoader->AddLoadingStep(std::make_unique<StepLoadZoneContent>(
std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
// Return the fully setup zoneloader
return zoneLoader;
}
};
ZoneLoader* ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader& header, std::string& fileName)
std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) const
{
return Impl::CreateLoaderForHeader(header, fileName);
bool isSecure;
bool isOfficial;
// Check if this file is a supported IW4 zone.
if (!CanLoad(header, &isSecure, &isOfficial))
return nullptr;
// Create new zone
auto zone = std::make_unique<Zone>(fileName, 0, IGame::GetGameById(GameId::T5));
auto* zonePtr = zone.get();
zone->m_pools = std::make_unique<GameAssetPoolT5>(zonePtr, 0);
zone->m_language = GameLanguage::LANGUAGE_NONE;
// File is supported. Now setup all required steps for loading this file.
auto zoneLoader = std::make_unique<ZoneLoader>(std::move(zone));
SetupBlock(*zoneLoader);
zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::make_unique<ProcessorInflate>(ZoneConstants::AUTHED_CHUNK_SIZE)));
// Start of the XFile struct
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(8));
// Skip size and externalSize fields since they are not interesting for us
zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>());
// Start of the zone content
zoneLoader->AddLoadingStep(
std::make_unique<StepLoadZoneContent>(std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
return zoneLoader;
}

View File

@ -8,9 +8,7 @@ namespace T5
{
class ZoneLoaderFactory final : public IZoneLoaderFactory
{
class Impl;
public:
ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) override;
std::unique_ptr<ZoneLoader> CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) const override;
};
} // namespace T5

View File

@ -22,15 +22,16 @@
#include <cassert>
#include <cstring>
#include <iostream>
#include <memory>
using namespace T6;
class ZoneLoaderFactory::Impl
namespace
{
static GameLanguage GetZoneLanguage(std::string& zoneName)
GameLanguage GetZoneLanguage(const std::string& zoneName)
{
auto languagePrefixes = g_GameT6.GetLanguagePrefixes();
const auto& languagePrefixes = IGame::GetGameById(GameId::T6)->GetLanguagePrefixes();
for (const auto& languagePrefix : languagePrefixes)
{
@ -43,7 +44,7 @@ class ZoneLoaderFactory::Impl
return GameLanguage::LANGUAGE_NONE;
}
static bool CanLoad(ZoneHeader& header, bool* isSecure, bool* isOfficial, bool* isEncrypted)
bool CanLoad(const ZoneHeader& header, bool* isSecure, bool* isOfficial, bool* isEncrypted)
{
assert(isSecure != nullptr);
assert(isOfficial != nullptr);
@ -88,23 +89,23 @@ class ZoneLoaderFactory::Impl
return false;
}
static void SetupBlock(ZoneLoader* zoneLoader)
void SetupBlock(ZoneLoader& zoneLoader)
{
#define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type)
zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_RUNTIME_VIRTUAL, XBlock::Type::BLOCK_TYPE_RUNTIME));
zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_RUNTIME_PHYSICAL, XBlock::Type::BLOCK_TYPE_RUNTIME));
zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_DELAY_VIRTUAL, XBlock::Type::BLOCK_TYPE_DELAY));
zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_DELAY_PHYSICAL, XBlock::Type::BLOCK_TYPE_DELAY));
zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_STREAMER_RESERVE, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_RUNTIME_VIRTUAL, XBlock::Type::BLOCK_TYPE_RUNTIME));
zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_RUNTIME_PHYSICAL, XBlock::Type::BLOCK_TYPE_RUNTIME));
zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_DELAY_VIRTUAL, XBlock::Type::BLOCK_TYPE_DELAY));
zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_DELAY_PHYSICAL, XBlock::Type::BLOCK_TYPE_DELAY));
zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_STREAMER_RESERVE, XBlock::Type::BLOCK_TYPE_NORMAL));
#undef XBLOCK_DEF
}
static std::unique_ptr<IPublicKeyAlgorithm> SetupRSA(const bool isOfficial)
std::unique_ptr<IPublicKeyAlgorithm> SetupRSA(const bool isOfficial)
{
if (isOfficial)
{
@ -112,7 +113,7 @@ class ZoneLoaderFactory::Impl
if (!rsa->SetKey(ZoneConstants::RSA_PUBLIC_KEY_TREYARCH, sizeof(ZoneConstants::RSA_PUBLIC_KEY_TREYARCH)))
{
printf("Invalid public key for signature checking\n");
std::cerr << "Invalid public key for signature checking\n";
return nullptr;
}
@ -127,24 +128,24 @@ class ZoneLoaderFactory::Impl
}
}
static ISignatureProvider* AddAuthHeaderSteps(const bool isSecure, ZoneLoader* zoneLoader, std::string& fileName)
ISignatureProvider* AddAuthHeaderSteps(const bool isSecure, ZoneLoader& zoneLoader, std::string& fileName)
{
// Unsigned zones do not have an auth header
if (!isSecure)
return nullptr;
zoneLoader->AddLoadingStep(std::make_unique<StepVerifyMagic>(ZoneConstants::MAGIC_AUTH_HEADER));
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(4)); // Loading Flags which are always zero
zoneLoader->AddLoadingStep(std::make_unique<StepVerifyFileName>(fileName, 32));
zoneLoader.AddLoadingStep(std::make_unique<StepVerifyMagic>(ZoneConstants::MAGIC_AUTH_HEADER));
zoneLoader.AddLoadingStep(std::make_unique<StepSkipBytes>(4)); // Loading Flags which are always zero
zoneLoader.AddLoadingStep(std::make_unique<StepVerifyFileName>(fileName, 32));
auto signatureLoadStep = std::make_unique<StepLoadSignature>(256);
auto* signatureLoadStepPtr = signatureLoadStep.get();
zoneLoader->AddLoadingStep(std::move(signatureLoadStep));
zoneLoader.AddLoadingStep(std::move(signatureLoadStep));
return signatureLoadStepPtr;
}
static ICapturedDataProvider* AddXChunkProcessor(bool isEncrypted, ZoneLoader* zoneLoader, std::string& fileName)
ICapturedDataProvider* AddXChunkProcessor(const bool isEncrypted, ZoneLoader& zoneLoader, std::string& fileName)
{
ICapturedDataProvider* result = nullptr;
auto xChunkProcessor = std::make_unique<ProcessorXChunks>(ZoneConstants::STREAM_COUNT, ZoneConstants::XCHUNK_SIZE, ZoneConstants::VANILLA_BUFFER_SIZE);
@ -160,62 +161,55 @@ class ZoneLoaderFactory::Impl
// Decompress the chunks using zlib
xChunkProcessor->AddChunkProcessor(std::make_unique<XChunkProcessorInflate>());
zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::move(xChunkProcessor)));
zoneLoader.AddLoadingStep(std::make_unique<StepAddProcessor>(std::move(xChunkProcessor)));
// If there is encryption, the signed data of the zone is the final hash blocks provided by the Salsa20 IV adaption algorithm
return result;
}
} // namespace
public:
static ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName)
{
bool isSecure;
bool isOfficial;
bool isEncrypted;
// Check if this file is a supported T6 zone.
if (!CanLoad(header, &isSecure, &isOfficial, &isEncrypted))
return nullptr;
// Create new zone
auto zone = std::make_unique<Zone>(fileName, 0, &g_GameT6);
auto* zonePtr = zone.get();
zone->m_pools = std::make_unique<GameAssetPoolT6>(zonePtr, 0);
zone->m_language = GetZoneLanguage(fileName);
// File is supported. Now setup all required steps for loading this file.
auto* zoneLoader = new ZoneLoader(std::move(zone));
SetupBlock(zoneLoader);
// If file is signed setup a RSA instance.
auto rsa = isSecure ? SetupRSA(isOfficial) : nullptr;
// Add steps for loading the auth header which also contain the signature of the zone if it is signed.
ISignatureProvider* signatureProvider = AddAuthHeaderSteps(isSecure, zoneLoader, fileName);
// Setup loading XChunks from the zone from this point on.
ICapturedDataProvider* signatureDataProvider = AddXChunkProcessor(isEncrypted, zoneLoader, fileName);
// Start of the XFile struct
zoneLoader->AddLoadingStep(std::make_unique<StepLoadZoneSizes>());
zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>());
// Start of the zone content
zoneLoader->AddLoadingStep(std::make_unique<StepLoadZoneContent>(
std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
if (isSecure)
{
zoneLoader->AddLoadingStep(std::make_unique<StepVerifySignature>(std::move(rsa), signatureProvider, signatureDataProvider));
}
// Return the fully setup zoneloader
return zoneLoader;
}
};
ZoneLoader* ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader& header, std::string& fileName)
std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) const
{
return Impl::CreateLoaderForHeader(header, fileName);
bool isSecure;
bool isOfficial;
bool isEncrypted;
// Check if this file is a supported T6 zone.
if (!CanLoad(header, &isSecure, &isOfficial, &isEncrypted))
return nullptr;
// Create new zone
auto zone = std::make_unique<Zone>(fileName, 0, IGame::GetGameById(GameId::T6));
auto* zonePtr = zone.get();
zone->m_pools = std::make_unique<GameAssetPoolT6>(zonePtr, 0);
zone->m_language = GetZoneLanguage(fileName);
// File is supported. Now setup all required steps for loading this file.
auto zoneLoader = std::make_unique<ZoneLoader>(std::move(zone));
SetupBlock(*zoneLoader);
// If file is signed setup a RSA instance.
auto rsa = isSecure ? SetupRSA(isOfficial) : nullptr;
// Add steps for loading the auth header which also contain the signature of the zone if it is signed.
ISignatureProvider* signatureProvider = AddAuthHeaderSteps(isSecure, *zoneLoader, fileName);
// Setup loading XChunks from the zone from this point on.
ICapturedDataProvider* signatureDataProvider = AddXChunkProcessor(isEncrypted, *zoneLoader, fileName);
// Start of the XFile struct
zoneLoader->AddLoadingStep(std::make_unique<StepLoadZoneSizes>());
zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>());
// Start of the zone content
zoneLoader->AddLoadingStep(
std::make_unique<StepLoadZoneContent>(std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
if (isSecure)
{
zoneLoader->AddLoadingStep(std::make_unique<StepVerifySignature>(std::move(rsa), signatureProvider, signatureDataProvider));
}
return zoneLoader;
}

View File

@ -8,9 +8,7 @@ namespace T6
{
class ZoneLoaderFactory final : public IZoneLoaderFactory
{
class Impl;
public:
ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) override;
std::unique_ptr<ZoneLoader> CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) const override;
};
} // namespace T6