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https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-16 09:48:00 -05:00
chore: use generic xmodel loader and dumper code for t5
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@ -25,6 +25,15 @@ namespace GAME_NAMESPACE
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return std::format("model_export/{}_lod{}{}", modelName, lod, extension);
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}
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inline GfxImage* GetImageFromTextureDef(const MaterialTextureDef& textureDef)
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{
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#ifdef FEATURE_T6
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return textureDef.image;
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#else
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return textureDef.u.image;
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#endif
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}
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inline GfxImage* GetMaterialColorMap(const Material* material)
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{
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std::vector<MaterialTextureDef*> potentialTextureDefs;
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@ -40,27 +49,27 @@ namespace GAME_NAMESPACE
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if (potentialTextureDefs.empty())
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return nullptr;
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if (potentialTextureDefs.size() == 1)
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return potentialTextureDefs[0]->image;
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return GetImageFromTextureDef(*potentialTextureDefs[0]);
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for (const auto* def : potentialTextureDefs)
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{
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if (tolower(def->nameStart) == 'c' && tolower(def->nameEnd) == 'p')
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return def->image;
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return GetImageFromTextureDef(*def);
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}
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for (const auto* def : potentialTextureDefs)
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{
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if (tolower(def->nameStart) == 'r' && tolower(def->nameEnd) == 'k')
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return def->image;
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return GetImageFromTextureDef(*def);
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}
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for (const auto* def : potentialTextureDefs)
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{
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if (tolower(def->nameStart) == 'd' && tolower(def->nameEnd) == 'p')
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return def->image;
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return GetImageFromTextureDef(*def);
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}
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return potentialTextureDefs[0]->image;
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return GetImageFromTextureDef(*potentialTextureDefs[0]);
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}
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inline GfxImage* GetMaterialNormalMap(const Material* material)
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@ -78,15 +87,15 @@ namespace GAME_NAMESPACE
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if (potentialTextureDefs.empty())
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return nullptr;
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if (potentialTextureDefs.size() == 1)
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return potentialTextureDefs[0]->image;
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return GetImageFromTextureDef(*potentialTextureDefs[0]);
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for (const auto* def : potentialTextureDefs)
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{
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if (def->nameStart == 'n' && def->nameEnd == 'p')
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return def->image;
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return GetImageFromTextureDef(*def);
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}
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return potentialTextureDefs[0]->image;
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return GetImageFromTextureDef(*potentialTextureDefs[0]);
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}
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inline GfxImage* GetMaterialSpecularMap(const Material* material)
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@ -104,15 +113,15 @@ namespace GAME_NAMESPACE
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if (potentialTextureDefs.empty())
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return nullptr;
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if (potentialTextureDefs.size() == 1)
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return potentialTextureDefs[0]->image;
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return GetImageFromTextureDef(*potentialTextureDefs[0]);
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for (const auto* def : potentialTextureDefs)
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{
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if (def->nameStart == 's' && def->nameEnd == 'p')
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return def->image;
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return GetImageFromTextureDef(*def);
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}
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return potentialTextureDefs[0]->image;
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return GetImageFromTextureDef(*potentialTextureDefs[0]);
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}
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inline bool HasDefaultArmature(const XModel* model, const unsigned lod)
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@ -654,10 +663,13 @@ namespace GAME_NAMESPACE
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jXModel.physConstraints = AssetName(xmodel.physConstraints->name);
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jXModel.flags = xmodel.flags;
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#ifdef FEATURE_T6
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jXModel.lightingOriginOffset.x = xmodel.lightingOriginOffset.x;
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jXModel.lightingOriginOffset.y = xmodel.lightingOriginOffset.y;
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jXModel.lightingOriginOffset.z = xmodel.lightingOriginOffset.z;
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jXModel.lightingOriginRange = xmodel.lightingOriginRange;
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#endif
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}
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std::ostream& m_stream;
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