mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-22 12:47:53 -05:00
chore: fix loading and writing code for IW5
This commit is contained in:
@ -1,176 +0,0 @@
|
||||
#include "AssetLoadingManager.h"
|
||||
|
||||
#include "Utils/StringUtils.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <format>
|
||||
#include <iostream>
|
||||
|
||||
AssetLoadingManager::AssetLoadingManager(const std::unordered_map<asset_type_t, std::unique_ptr<IAssetLoader>>& assetLoadersByType,
|
||||
AssetLoadingContext& context)
|
||||
: m_asset_loaders_by_type(assetLoadersByType),
|
||||
m_context(context),
|
||||
m_last_dependency_loaded(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
bool AssetLoadingManager::LoadAssetFromLoader(const asset_type_t assetType, const std::string& assetName)
|
||||
{
|
||||
return LoadDependency(assetType, assetName) != nullptr;
|
||||
}
|
||||
|
||||
AssetLoadingContext* AssetLoadingManager::GetAssetLoadingContext() const
|
||||
{
|
||||
return &m_context;
|
||||
}
|
||||
|
||||
XAssetInfoGeneric* AssetLoadingManager::AddAssetInternal(std::unique_ptr<XAssetInfoGeneric> xAssetInfo)
|
||||
{
|
||||
const auto assetType = xAssetInfo->m_type;
|
||||
const auto* pAssetName = xAssetInfo->m_name.c_str();
|
||||
|
||||
m_last_dependency_loaded = m_context.m_zone.m_pools->AddAsset(std::move(xAssetInfo));
|
||||
if (m_last_dependency_loaded == nullptr)
|
||||
std::cerr << std::format("Failed to add asset of type \"{}\" to pool: \"{}\"\n", *m_context.m_zone.m_pools->GetAssetTypeName(assetType), pAssetName);
|
||||
|
||||
return m_last_dependency_loaded;
|
||||
}
|
||||
|
||||
XAssetInfoGeneric* AssetLoadingManager::AddAsset(std::unique_ptr<XAssetInfoGeneric> xAssetInfo)
|
||||
{
|
||||
xAssetInfo->m_zone = &m_context.m_zone;
|
||||
return AddAssetInternal(std::move(xAssetInfo));
|
||||
}
|
||||
|
||||
XAssetInfoGeneric* AssetLoadingManager::LoadIgnoredDependency(const asset_type_t assetType, const std::string& assetName, IAssetLoader* loader)
|
||||
{
|
||||
auto* alreadyLoadedAsset = m_context.m_zone.m_pools->GetAssetOrAssetReference(assetType, assetName);
|
||||
if (alreadyLoadedAsset)
|
||||
return alreadyLoadedAsset;
|
||||
|
||||
auto* linkAsset = loader->CreateEmptyAsset(assetName, m_context.m_zone.GetMemory());
|
||||
if (linkAsset)
|
||||
{
|
||||
AddAsset(std::make_unique<XAssetInfoGeneric>(assetType, assetName, linkAsset));
|
||||
auto* lastDependency = m_last_dependency_loaded;
|
||||
m_last_dependency_loaded = nullptr;
|
||||
return lastDependency;
|
||||
}
|
||||
|
||||
auto* existingAsset = loader->LoadFromGlobalAssetPools(assetName);
|
||||
if (existingAsset)
|
||||
{
|
||||
AddAssetInternal(std::make_unique<XAssetInfoGeneric>(*existingAsset));
|
||||
auto* lastDependency = m_last_dependency_loaded;
|
||||
m_last_dependency_loaded = nullptr;
|
||||
return lastDependency;
|
||||
}
|
||||
|
||||
std::cerr << std::format("Failed to create empty asset \"{}\" for type \"{}\"\n", assetName, *m_context.m_zone.m_pools->GetAssetTypeName(assetType));
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
XAssetInfoGeneric* AssetLoadingManager::LoadAssetDependency(const asset_type_t assetType, const std::string& assetName, const IAssetLoader* loader)
|
||||
{
|
||||
if (loader->CanLoadFromGdt() && !m_context.m_gdt_files.empty()
|
||||
&& loader->LoadFromGdt(assetName, &m_context, m_context.m_zone.GetMemory(), this, &m_context.m_zone))
|
||||
{
|
||||
auto* lastDependency = m_last_dependency_loaded;
|
||||
m_last_dependency_loaded = nullptr;
|
||||
return lastDependency;
|
||||
}
|
||||
|
||||
if (loader->CanLoadFromRaw() && loader->LoadFromRaw(assetName, &m_context.m_raw_search_path, m_context.m_zone.GetMemory(), this, &m_context.m_zone))
|
||||
{
|
||||
auto* lastDependency = m_last_dependency_loaded;
|
||||
m_last_dependency_loaded = nullptr;
|
||||
return lastDependency;
|
||||
}
|
||||
|
||||
auto* existingAsset = loader->LoadFromGlobalAssetPools(assetName);
|
||||
if (!existingAsset && !assetName.empty() && assetName[0] != ',')
|
||||
existingAsset = loader->LoadFromGlobalAssetPools(',' + assetName);
|
||||
|
||||
if (existingAsset)
|
||||
{
|
||||
std::vector<XAssetInfoGeneric*> dependencies;
|
||||
std::vector<IndirectAssetReference> indirectAssetReferences;
|
||||
for (const auto* dependency : existingAsset->m_dependencies)
|
||||
{
|
||||
auto* newDependency = LoadDependency(dependency->m_type, dependency->m_name);
|
||||
if (newDependency)
|
||||
dependencies.push_back(newDependency);
|
||||
else
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
indirectAssetReferences.reserve(existingAsset->m_indirect_asset_references.size());
|
||||
for (const auto& indirectAssetReference : existingAsset->m_indirect_asset_references)
|
||||
indirectAssetReferences.emplace_back(LoadIndirectAssetReference(indirectAssetReference.m_type, indirectAssetReference.m_name));
|
||||
|
||||
// Make sure any used script string is available in the created zone
|
||||
// The replacement of the scr_string_t values will be done upon writing
|
||||
for (const auto scrString : existingAsset->m_used_script_strings)
|
||||
m_context.m_zone.m_script_strings.AddOrGetScriptString(existingAsset->m_zone->m_script_strings.CValue(scrString));
|
||||
|
||||
AddAssetInternal(std::make_unique<XAssetInfoGeneric>(existingAsset->m_type,
|
||||
existingAsset->m_name,
|
||||
existingAsset->m_ptr,
|
||||
std::move(dependencies),
|
||||
existingAsset->m_used_script_strings,
|
||||
std::move(indirectAssetReferences),
|
||||
existingAsset->m_zone));
|
||||
|
||||
auto* lastDependency = m_last_dependency_loaded;
|
||||
m_last_dependency_loaded = nullptr;
|
||||
return lastDependency;
|
||||
}
|
||||
|
||||
std::cerr << std::format("Failed to load asset of type \"{}\": \"{}\"\n", *m_context.m_zone.m_pools->GetAssetTypeName(assetType), assetName);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
XAssetInfoGeneric* AssetLoadingManager::LoadDependency(const asset_type_t assetType, const std::string& assetName)
|
||||
{
|
||||
auto* alreadyLoadedAsset = m_context.m_zone.m_pools->GetAssetOrAssetReference(assetType, assetName);
|
||||
if (alreadyLoadedAsset)
|
||||
return alreadyLoadedAsset;
|
||||
|
||||
const auto loader = m_asset_loaders_by_type.find(assetType);
|
||||
if (loader != m_asset_loaders_by_type.end())
|
||||
{
|
||||
const auto ignoreEntry = m_context.m_ignored_asset_map.find(assetName);
|
||||
if (ignoreEntry != m_context.m_ignored_asset_map.end() && ignoreEntry->second == assetType)
|
||||
{
|
||||
const auto linkAssetName = std::format(",{}", assetName);
|
||||
|
||||
return LoadIgnoredDependency(assetType, linkAssetName, loader->second.get());
|
||||
}
|
||||
|
||||
return LoadAssetDependency(assetType, assetName, loader->second.get());
|
||||
}
|
||||
|
||||
std::cerr << std::format("Failed to find loader for asset type \"{}\"\n", *m_context.m_zone.m_pools->GetAssetTypeName(assetType));
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
IndirectAssetReference AssetLoadingManager::LoadIndirectAssetReference(const asset_type_t assetType, const std::string& assetName)
|
||||
{
|
||||
const auto* alreadyLoadedAsset = m_context.m_zone.m_pools->GetAssetOrAssetReference(assetType, assetName);
|
||||
if (alreadyLoadedAsset)
|
||||
return IndirectAssetReference(assetType, assetName);
|
||||
|
||||
const auto ignoreEntry = m_context.m_ignored_asset_map.find(assetName);
|
||||
if (ignoreEntry != m_context.m_ignored_asset_map.end() && ignoreEntry->second == assetType)
|
||||
return IndirectAssetReference(assetType, assetName);
|
||||
|
||||
const auto loader = m_asset_loaders_by_type.find(assetType);
|
||||
if (loader != m_asset_loaders_by_type.end())
|
||||
{
|
||||
LoadAssetDependency(assetType, assetName, loader->second.get());
|
||||
return IndirectAssetReference(assetType, assetName);
|
||||
}
|
||||
|
||||
std::cerr << std::format("Failed to find loader for asset type \"{}\"\n", *m_context.m_zone.m_pools->GetAssetTypeName(assetType));
|
||||
return IndirectAssetReference(assetType, assetName);
|
||||
}
|
@ -1,31 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "AssetLoadingContext.h"
|
||||
#include "IAssetLoader.h"
|
||||
#include "IAssetLoadingManager.h"
|
||||
|
||||
#include <unordered_map>
|
||||
|
||||
class AssetLoadingManager final : public IAssetLoadingManager
|
||||
{
|
||||
public:
|
||||
AssetLoadingManager(const std::unordered_map<asset_type_t, std::unique_ptr<IAssetLoader>>& assetLoadersByType, AssetLoadingContext& context);
|
||||
|
||||
bool LoadAssetFromLoader(asset_type_t assetType, const std::string& assetName);
|
||||
|
||||
[[nodiscard]] AssetLoadingContext* GetAssetLoadingContext() const override;
|
||||
|
||||
XAssetInfoGeneric* AddAsset(std::unique_ptr<XAssetInfoGeneric> xAssetInfo) override;
|
||||
XAssetInfoGeneric* LoadDependency(asset_type_t assetType, const std::string& assetName) override;
|
||||
IndirectAssetReference LoadIndirectAssetReference(asset_type_t assetType, const std::string& assetName) override;
|
||||
|
||||
private:
|
||||
XAssetInfoGeneric* LoadIgnoredDependency(asset_type_t assetType, const std::string& assetName, IAssetLoader* loader);
|
||||
XAssetInfoGeneric* LoadAssetDependency(asset_type_t assetType, const std::string& assetName, const IAssetLoader* loader);
|
||||
|
||||
XAssetInfoGeneric* AddAssetInternal(std::unique_ptr<XAssetInfoGeneric> xAssetInfo);
|
||||
|
||||
const std::unordered_map<asset_type_t, std::unique_ptr<IAssetLoader>>& m_asset_loaders_by_type;
|
||||
AssetLoadingContext& m_context;
|
||||
XAssetInfoGeneric* m_last_dependency_loaded;
|
||||
};
|
Reference in New Issue
Block a user