chore: fix loading and writing code for IW5

This commit is contained in:
Jan
2024-12-28 21:12:24 +01:00
parent 9ae5aaa1db
commit a36581b06e
128 changed files with 1554 additions and 2535 deletions

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@ -16,12 +16,11 @@ namespace
class JsonLoader
{
public:
JsonLoader(std::istream& stream, MemoryManager& memory, IAssetLoadingManager& manager, std::vector<XAssetInfoGeneric*>& dependencies)
JsonLoader(std::istream& stream, MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetMaterial>& registration)
: m_stream(stream),
m_memory(memory),
m_manager(manager),
m_dependencies(dependencies)
m_context(context),
m_registration(registration)
{
}
@ -159,13 +158,13 @@ namespace
textureDef.semantic = jTexture.semantic;
auto* imageAsset = m_manager.LoadDependency<AssetImage>(jTexture.image);
auto* imageAsset = m_context.LoadDependency<AssetImage>(jTexture.image);
if (!imageAsset)
{
PrintError(material, std::format("Could not find textureDef image: {}", jTexture.image));
return false;
}
m_dependencies.push_back(imageAsset);
m_registration.AddDependency(imageAsset);
if (jTexture.water)
{
@ -365,13 +364,13 @@ namespace
material.stateFlags = static_cast<unsigned char>(jMaterial.stateFlags);
material.cameraRegion = jMaterial.cameraRegion;
auto* techniqueSet = m_manager.LoadDependency<AssetTechniqueSet>(jMaterial.techniqueSet);
auto* techniqueSet = m_context.LoadDependency<AssetTechniqueSet>(jMaterial.techniqueSet);
if (!techniqueSet)
{
PrintError(material, "Could not find technique set");
return false;
}
m_dependencies.push_back(techniqueSet);
m_registration.AddDependency(techniqueSet);
material.techniqueSet = techniqueSet->Asset();
if (!jMaterial.textures.empty())
@ -430,17 +429,17 @@ namespace
std::istream& m_stream;
MemoryManager& m_memory;
IAssetLoadingManager& m_manager;
std::vector<XAssetInfoGeneric*>& m_dependencies;
AssetCreationContext& m_context;
AssetRegistration<AssetMaterial>& m_registration;
};
} // namespace
namespace IW5
{
bool LoadMaterialAsJson(
std::istream& stream, Material& material, MemoryManager* memory, IAssetLoadingManager* manager, std::vector<XAssetInfoGeneric*>& dependencies)
std::istream& stream, Material& material, MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetMaterial>& registration)
{
const JsonLoader loader(stream, *memory, *manager, dependencies);
const JsonLoader loader(stream, memory, context, registration);
return loader.Load(material);
}

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@ -1,6 +1,7 @@
#pragma once
#include "AssetLoading/IAssetLoadingManager.h"
#include "Asset/AssetCreationContext.h"
#include "Asset/AssetRegistration.h"
#include "Game/IW5/IW5.h"
#include "Utils/MemoryManager.h"
@ -9,5 +10,5 @@
namespace IW5
{
bool LoadMaterialAsJson(
std::istream& stream, Material& material, MemoryManager* memory, IAssetLoadingManager* manager, std::vector<XAssetInfoGeneric*>& dependencies);
std::istream& stream, Material& material, MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetMaterial>& registration);
} // namespace IW5

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@ -0,0 +1,70 @@
#include "LoaderMaterialIW5.h"
#include "Game/IW5/IW5.h"
#include "JsonMaterialLoader.h"
#include <algorithm>
#include <cstring>
#include <format>
#include <iostream>
using namespace IW5;
namespace
{
class MaterialLoader final : public AssetCreator<AssetMaterial>
{
public:
MaterialLoader(MemoryManager& memory, ISearchPath& searchPath)
: m_memory(memory),
m_search_path(searchPath)
{
}
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
{
const auto file = m_search_path.Open(GetFileNameForAsset(assetName));
if (!file.IsOpen())
return AssetCreationResult::NoAction();
auto* material = m_memory.Alloc<Material>();
material->info.name = m_memory.Dup(assetName.c_str());
AssetRegistration<AssetMaterial> registration(assetName, material);
if (!LoadMaterialAsJson(*file.m_stream, *material, m_memory, context, registration))
{
std::cerr << std::format("Failed to load material \"{}\"\n", assetName);
return AssetCreationResult::Failure();
}
return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
}
private:
std::string GetFileNameForAsset(const std::string& assetName)
{
std::string sanitizedFileName(assetName);
if (sanitizedFileName[0] == '*')
{
std::ranges::replace(sanitizedFileName, '*', '_');
const auto parenthesisPos = sanitizedFileName.find('(');
if (parenthesisPos != std::string::npos)
sanitizedFileName.erase(parenthesisPos);
sanitizedFileName = std::format("generated/{}", sanitizedFileName);
}
return std::format("materials/{}.json", sanitizedFileName);
}
MemoryManager& m_memory;
ISearchPath& m_search_path;
};
} // namespace
namespace IW5
{
std::unique_ptr<AssetCreator<AssetMaterial>> CreateMaterialLoader(MemoryManager& memory, ISearchPath& searchPath)
{
return std::make_unique<MaterialLoader>(memory, searchPath);
}
} // namespace IW5

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@ -0,0 +1,13 @@
#pragma once
#include "Asset/IAssetCreator.h"
#include "Game/IW5/IW5.h"
#include "SearchPath/ISearchPath.h"
#include "Utils/MemoryManager.h"
#include <memory>
namespace IW5
{
std::unique_ptr<AssetCreator<AssetMaterial>> CreateMaterialLoader(MemoryManager& memory, ISearchPath& searchPath);
} // namespace IW5