mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-11 07:18:11 -05:00
chore: update all usages of memory manager allocation
This commit is contained in:
@ -1287,7 +1287,7 @@ namespace IW4
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{
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if (!m_textures.empty())
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{
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m_material->textureTable = static_cast<MaterialTextureDef*>(m_memory->Alloc(sizeof(MaterialTextureDef) * m_textures.size()));
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m_material->textureTable = m_memory->Alloc<MaterialTextureDef>(m_textures.size());
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m_material->textureCount = static_cast<unsigned char>(m_textures.size());
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memcpy(m_material->textureTable, m_textures.data(), sizeof(MaterialTextureDef) * m_textures.size());
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}
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@ -1299,7 +1299,7 @@ namespace IW4
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if (!m_constants.empty())
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{
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m_material->constantTable = static_cast<MaterialConstantDef*>(m_memory->Alloc(sizeof(MaterialConstantDef) * m_constants.size()));
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m_material->constantTable = m_memory->Alloc<MaterialConstantDef>(m_constants.size());
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m_material->constantCount = static_cast<unsigned char>(m_constants.size());
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memcpy(m_material->constantTable, m_constants.data(), sizeof(MaterialConstantDef) * m_constants.size());
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}
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@ -1311,7 +1311,7 @@ namespace IW4
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if (!m_state_bits.empty())
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{
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m_material->stateBitsTable = static_cast<GfxStateBits*>(m_memory->Alloc(sizeof(GfxStateBits) * m_state_bits.size()));
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m_material->stateBitsTable = m_memory->Alloc<GfxStateBits>(m_state_bits.size());
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m_material->stateBitsCount = static_cast<unsigned char>(m_state_bits.size());
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memcpy(m_material->stateBitsTable, m_state_bits.data(), sizeof(GfxStateBits) * m_state_bits.size());
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}
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@ -83,7 +83,7 @@ namespace IW4
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if (menuListAsset->menuCount > 0)
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{
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menuListAsset->menus = static_cast<menuDef_t**>(memory->Alloc(sizeof(uintptr_t) * menuListAsset->menuCount));
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menuListAsset->menus = memory->Alloc<menuDef_t*>(menuListAsset->menuCount);
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for (auto i = 0; i < menuListAsset->menuCount; i++)
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menuListAsset->menus[i] = menus[i];
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}
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@ -51,12 +51,12 @@ bool AssetLoaderPixelShader::LoadFromRaw(
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pixelShader->prog.loadDef.loadForRenderer = 0;
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pixelShader->prog.ps = nullptr;
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auto* fileBuffer = static_cast<char*>(memory->Alloc(pixelShader->prog.loadDef.programSize * sizeof(uint32_t)));
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file.m_stream->read(fileBuffer, static_cast<std::streamsize>(pixelShader->prog.loadDef.programSize) * sizeof(uint32_t));
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auto* fileBuffer = memory->Alloc<uint32_t>(pixelShader->prog.loadDef.programSize);
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file.m_stream->read(reinterpret_cast<char*>(fileBuffer), static_cast<std::streamsize>(pixelShader->prog.loadDef.programSize) * sizeof(uint32_t));
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if (file.m_stream->gcount() != file.m_length)
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return false;
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pixelShader->prog.loadDef.program = reinterpret_cast<uint32_t*>(fileBuffer);
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pixelShader->prog.loadDef.program = fileBuffer;
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manager->AddAsset(ASSET_TYPE_PIXELSHADER, assetName, pixelShader);
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return true;
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@ -36,7 +36,7 @@ bool AssetLoaderRawFile::LoadFromRaw(
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return false;
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const auto compressionBufferSize = static_cast<size_t>(file.m_length + COMPRESSED_BUFFER_SIZE_PADDING);
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auto* compressedBuffer = static_cast<char*>(memory->Alloc(compressionBufferSize));
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auto* compressedBuffer = memory->Alloc<char>(compressionBufferSize);
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z_stream_s zs{};
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@ -65,7 +65,7 @@ void AssetLoaderStructuredDataDefSet::ConvertEnum(StructuredDataEnum* outputEnum
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inputEnum->SortEntriesByName();
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if (!inputEnum->m_entries.empty())
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{
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outputEnum->entries = static_cast<StructuredDataEnumEntry*>(memory->Alloc(sizeof(StructuredDataEnumEntry) * inputEnum->m_entries.size()));
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outputEnum->entries = memory->Alloc<StructuredDataEnumEntry>(inputEnum->m_entries.size());
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for (auto entryIndex = 0u; entryIndex < inputEnum->m_entries.size(); entryIndex++)
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{
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auto& outputEntry = outputEnum->entries[entryIndex];
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@ -88,8 +88,7 @@ void AssetLoaderStructuredDataDefSet::ConvertStruct(StructuredDataStruct* output
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inputStruct->SortPropertiesByName();
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if (!inputStruct->m_properties.empty())
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{
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outputStruct->properties =
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static_cast<StructuredDataStructProperty*>(memory->Alloc(sizeof(StructuredDataStructProperty) * inputStruct->m_properties.size()));
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outputStruct->properties = memory->Alloc<StructuredDataStructProperty>(inputStruct->m_properties.size());
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for (auto propertyIndex = 0u; propertyIndex < inputStruct->m_properties.size(); propertyIndex++)
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{
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auto& outputProperty = outputStruct->properties[propertyIndex];
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@ -137,7 +136,7 @@ void AssetLoaderStructuredDataDefSet::ConvertDef(StructuredDataDef* outputDef, c
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outputDef->enumCount = static_cast<int>(inputDef->m_enums.size());
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if (!inputDef->m_enums.empty())
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{
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outputDef->enums = static_cast<StructuredDataEnum*>(memory->Alloc(sizeof(StructuredDataEnum) * inputDef->m_enums.size()));
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outputDef->enums = memory->Alloc<StructuredDataEnum>(inputDef->m_enums.size());
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for (auto enumIndex = 0u; enumIndex < inputDef->m_enums.size(); enumIndex++)
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ConvertEnum(&outputDef->enums[enumIndex], inputDef->m_enums[enumIndex].get(), memory);
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}
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@ -147,7 +146,7 @@ void AssetLoaderStructuredDataDefSet::ConvertDef(StructuredDataDef* outputDef, c
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outputDef->structCount = static_cast<int>(inputDef->m_structs.size());
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if (!inputDef->m_structs.empty())
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{
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outputDef->structs = static_cast<StructuredDataStruct*>(memory->Alloc(sizeof(StructuredDataStruct) * inputDef->m_structs.size()));
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outputDef->structs = memory->Alloc<StructuredDataStruct>(inputDef->m_structs.size());
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for (auto structIndex = 0u; structIndex < inputDef->m_structs.size(); structIndex++)
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ConvertStruct(&outputDef->structs[structIndex], inputDef->m_structs[structIndex].get(), memory);
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}
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@ -157,8 +156,7 @@ void AssetLoaderStructuredDataDefSet::ConvertDef(StructuredDataDef* outputDef, c
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outputDef->indexedArrayCount = static_cast<int>(inputDef->m_indexed_arrays.size());
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if (!inputDef->m_indexed_arrays.empty())
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{
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outputDef->indexedArrays =
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static_cast<StructuredDataIndexedArray*>(memory->Alloc(sizeof(StructuredDataIndexedArray) * inputDef->m_indexed_arrays.size()));
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outputDef->indexedArrays = memory->Alloc<StructuredDataIndexedArray>(inputDef->m_indexed_arrays.size());
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for (auto indexedArrayIndex = 0u; indexedArrayIndex < inputDef->m_indexed_arrays.size(); indexedArrayIndex++)
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ConvertIndexedArray(&outputDef->indexedArrays[indexedArrayIndex], &inputDef->m_indexed_arrays[indexedArrayIndex], memory);
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}
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@ -168,7 +166,7 @@ void AssetLoaderStructuredDataDefSet::ConvertDef(StructuredDataDef* outputDef, c
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outputDef->enumedArrayCount = static_cast<int>(inputDef->m_enumed_arrays.size());
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if (!inputDef->m_enumed_arrays.empty())
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{
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outputDef->enumedArrays = static_cast<StructuredDataEnumedArray*>(memory->Alloc(sizeof(StructuredDataEnumedArray) * inputDef->m_enumed_arrays.size()));
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outputDef->enumedArrays = memory->Alloc<StructuredDataEnumedArray>(inputDef->m_enumed_arrays.size());
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for (auto enumedArrayIndex = 0u; enumedArrayIndex < inputDef->m_enumed_arrays.size(); enumedArrayIndex++)
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ConvertEnumedArray(&outputDef->enumedArrays[enumedArrayIndex], &inputDef->m_enumed_arrays[enumedArrayIndex], memory);
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}
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@ -186,7 +184,7 @@ StructuredDataDefSet* AssetLoaderStructuredDataDefSet::ConvertSet(const std::str
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auto* set = memory->Create<StructuredDataDefSet>();
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set->name = memory->Dup(assetName.c_str());
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set->defCount = defs.size();
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set->defs = static_cast<StructuredDataDef*>(memory->Alloc(sizeof(StructuredDataDef) * defs.size()));
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set->defs = memory->Alloc<StructuredDataDef>(defs.size());
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for (auto defIndex = 0u; defIndex < defs.size(); defIndex++)
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ConvertDef(&set->defs[defIndex], defs[defIndex].get(), memory);
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@ -72,7 +72,7 @@ namespace IW4
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if (existingEntry != m_allocated_literals.end())
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return existingEntry->second;
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auto* newLiteral = static_cast<float(*)[4]>(memory->Alloc(sizeof(float) * 4u));
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auto* newLiteral = memory->Alloc<float[4]>();
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(*newLiteral)[0] = source.m_value[0];
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(*newLiteral)[1] = source.m_value[1];
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(*newLiteral)[2] = source.m_value[2];
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@ -1159,8 +1159,7 @@ namespace IW4
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out.pixelShader = in.m_pixel_shader->Asset();
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out.vertexDecl = in.m_vertex_decl_asset->Asset();
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const auto argDataSize = sizeof(MaterialShaderArgument) * in.m_arguments.size();
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out.args = static_cast<MaterialShaderArgument*>(m_memory->Alloc(argDataSize));
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out.args = m_memory->Alloc<MaterialShaderArgument>(in.m_arguments.size());
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size_t perObjArgCount = 0u;
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size_t perPrimArgCount = 0u;
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@ -1221,8 +1220,7 @@ namespace IW4
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{
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assert(!passes.empty());
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const auto techniqueSize = sizeof(MaterialTechnique) + (passes.size() - 1u) * sizeof(MaterialPass);
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auto* technique = static_cast<MaterialTechnique*>(m_memory->Alloc(techniqueSize));
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memset(technique, 0, techniqueSize);
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auto* technique = static_cast<MaterialTechnique*>(m_memory->AllocRaw(techniqueSize));
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technique->name = m_memory->Dup(techniqueName.c_str());
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technique->passCount = static_cast<uint16_t>(passes.size());
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@ -51,12 +51,12 @@ bool AssetLoaderVertexShader::LoadFromRaw(
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vertexShader->prog.loadDef.loadForRenderer = 0;
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vertexShader->prog.vs = nullptr;
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auto* fileBuffer = static_cast<char*>(memory->Alloc(vertexShader->prog.loadDef.programSize * sizeof(uint32_t)));
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file.m_stream->read(fileBuffer, static_cast<std::streamsize>(vertexShader->prog.loadDef.programSize) * sizeof(uint32_t));
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auto* fileBuffer = memory->Alloc<uint32_t>(vertexShader->prog.loadDef.programSize);
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file.m_stream->read(reinterpret_cast<char*>(fileBuffer), static_cast<std::streamsize>(vertexShader->prog.loadDef.programSize) * sizeof(uint32_t));
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if (file.m_stream->gcount() != file.m_length)
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return false;
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vertexShader->prog.loadDef.program = reinterpret_cast<uint32_t*>(fileBuffer);
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vertexShader->prog.loadDef.program = fileBuffer;
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manager->AddAsset(ASSET_TYPE_VERTEXSHADER, assetName, vertexShader);
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return true;
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@ -70,12 +70,12 @@ namespace
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}
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assert(std::extent_v<decltype(bounceSoundSuffixes)> == SURF_TYPE_NUM);
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*bounceSound = static_cast<SndAliasCustom*>(m_memory->Alloc(sizeof(SndAliasCustom) * SURF_TYPE_NUM));
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*bounceSound = m_memory->Alloc<SndAliasCustom>(SURF_TYPE_NUM);
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for (auto i = 0u; i < SURF_TYPE_NUM; i++)
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{
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const auto currentBounceSound = value + bounceSoundSuffixes[i];
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(*bounceSound)[i].name = static_cast<snd_alias_list_name*>(m_memory->Alloc(sizeof(snd_alias_list_name)));
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(*bounceSound)[i].name = m_memory->Alloc<snd_alias_list_name>();
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(*bounceSound)[i].name->soundName = m_memory->Dup(currentBounceSound.c_str());
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}
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@ -265,13 +265,6 @@ namespace
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}
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}
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snd_alias_list_name* CreateSoundAliasListName(const char* value, MemoryManager* memory)
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{
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auto* name = static_cast<snd_alias_list_name*>(memory->Alloc(sizeof(snd_alias_list_name)));
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name->soundName = memory->Dup(value);
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return name;
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}
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void CheckProjectileValues(const WeaponCompleteDef& weaponCompleteDef, const WeaponDef& weaponDef)
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{
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if (weaponDef.iProjectileSpeed <= 0)
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