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chore: update all usages of memory manager allocation
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@ -19,6 +19,6 @@ void Actions_GfxImage::LoadImageData(GfxImageLoadDef* loadDef, GfxImage* image)
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{
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const size_t loadDefSize = offsetof(IW4::GfxImageLoadDef, data) + loadDef->resourceSize;
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image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone->GetMemory()->Alloc(loadDefSize));
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image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone->GetMemory()->AllocRaw(loadDefSize));
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memcpy(image->texture.loadDef, loadDef, loadDefSize);
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}
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@ -13,8 +13,8 @@ void Actions_LoadedSound::SetSoundData(MssSound* sound) const
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{
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if (sound->info.data_len > 0)
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{
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char* tempData = sound->data;
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sound->data = static_cast<char*>(m_zone->GetMemory()->Alloc(sound->info.data_len));
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const auto* tempData = sound->data;
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sound->data = m_zone->GetMemory()->Alloc<char>(sound->info.data_len);
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memcpy(sound->data, tempData, sound->info.data_len);
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}
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else
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