mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-07-03 18:17:52 -05:00
Add AssetLoader basis
This commit is contained in:
@ -1,11 +1,22 @@
|
||||
#pragma once
|
||||
#include <unordered_map>
|
||||
#include <string>
|
||||
|
||||
#include "Zone/ZoneTypes.h"
|
||||
#include "ZoneCreation/IZoneCreator.h"
|
||||
|
||||
namespace IW4
|
||||
{
|
||||
class ZoneCreator final : public IZoneCreator
|
||||
{
|
||||
std::unordered_map<std::string, asset_type_t> m_asset_types_by_name;
|
||||
|
||||
void AddAssetTypeName(asset_type_t assetType, std::string name);
|
||||
void CreateZoneAssetPools(Zone* zone) const;
|
||||
|
||||
public:
|
||||
ZoneCreator();
|
||||
|
||||
_NODISCARD bool SupportsGame(const std::string& gameName) const override;
|
||||
_NODISCARD std::unique_ptr<Zone> CreateZoneForDefinition(ZoneCreationContext& context) const override;
|
||||
};
|
||||
|
Reference in New Issue
Block a user