Add AssetLoader basis

This commit is contained in:
Jan
2021-03-13 14:27:20 +01:00
parent 83080db991
commit a7860c7c76
34 changed files with 736 additions and 149 deletions

View File

@ -0,0 +1,69 @@
#include "AssetLoadingManager.h"
#include <iostream>
AssetLoadingManager::AssetLoadingManager(const std::unordered_map<asset_type_t, std::unique_ptr<IAssetLoader>>& assetLoadersByType, AssetLoadingContext& context):
m_asset_loaders_by_type(assetLoadersByType),
m_context(context),
m_last_dependency_loaded(nullptr)
{
}
bool AssetLoadingManager::LoadAssetFromLoader(const asset_type_t assetType, const std::string& assetName)
{
return LoadDependency(assetType, assetName) != nullptr;
}
void AssetLoadingManager::AddAsset(const asset_type_t assetType, const std::string& assetName, void* asset, std::vector<XAssetInfoGeneric*>& dependencies)
{
m_last_dependency_loaded = m_context.m_zone->m_pools->AddAsset(assetType, assetName, asset, dependencies);
if (m_last_dependency_loaded == nullptr)
std::cout << "Failed to add asset of type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\" to pool: \"" << assetName << "\"" << std::endl;
}
XAssetInfoGeneric* AssetLoadingManager::LoadDependency(const asset_type_t assetType, const std::string& assetName)
{
const auto loader = m_asset_loaders_by_type.find(assetType);
if (loader != m_asset_loaders_by_type.end())
{
if (loader->second->CanLoadFromGdt() && loader->second->LoadFromGdt(assetName, &m_context, m_context.m_zone->GetMemory(), this))
{
auto* lastDependency = m_last_dependency_loaded;
m_last_dependency_loaded = nullptr;
return lastDependency;
}
if (loader->second->CanLoadFromRaw() && loader->second->LoadFromRaw(assetName, m_context.m_raw_search_path, m_context.m_zone->GetMemory(), this))
{
auto* lastDependency = m_last_dependency_loaded;
m_last_dependency_loaded = nullptr;
return lastDependency;
}
auto* existingAsset = loader->second->LoadFromGlobalAssetPools(assetName);
if(existingAsset)
{
std::vector<XAssetInfoGeneric*> dependencies;
for (const auto* dependency : existingAsset->m_dependencies)
{
auto* newDependency = LoadDependency(dependency->m_type, dependency->m_name);
if (newDependency)
dependencies.push_back(newDependency);
else
return nullptr;
}
AddAsset(existingAsset->m_type, existingAsset->m_name, existingAsset->m_ptr, dependencies);
auto* lastDependency = m_last_dependency_loaded;
m_last_dependency_loaded = nullptr;
return lastDependency;
}
std::cout << "Failed to load asset of type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\": \"" << assetName << "\"" << std::endl;
}
else
{
std::cout << "Failed to find loader for asset type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"" << std::endl;
}
return nullptr;
}