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Add AssetLoader basis
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18
src/ObjLoading/AssetLoading/BasicAssetLoader.h
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18
src/ObjLoading/AssetLoading/BasicAssetLoader.h
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#pragma once
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#include "IAssetLoader.h"
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#include "Pool/GlobalAssetPool.h"
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template<asset_type_t AssetType, typename T>
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class BasicAssetLoader : public IAssetLoader
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{
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public:
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_NODISCARD asset_type_t GetHandlingAssetType() const override
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{
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return AssetType;
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}
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_NODISCARD XAssetInfoGeneric* LoadFromGlobalAssetPools(const std::string& assetName) const override
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{
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return GlobalAssetPool<T>::GetAssetByName(assetName);
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}
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};
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