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Add AssetLoader basis
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@ -1,5 +1,6 @@
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#pragma once
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#include "AssetLoading/AssetLoadingContext.h"
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#include "SearchPath/ISearchPath.h"
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#include "Zone/Zone.h"
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@ -34,4 +35,6 @@ public:
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* \param zone The zone of the assets to load the obj data for.
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*/
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virtual void LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const = 0;
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virtual bool LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName) const = 0;
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};
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