Add AssetLoader basis

This commit is contained in:
Jan
2021-03-13 14:27:20 +01:00
parent 83080db991
commit a7860c7c76
34 changed files with 736 additions and 149 deletions

View File

@ -1,5 +1,6 @@
#pragma once
#include "AssetLoading/AssetLoadingContext.h"
#include "Zone/Zone.h"
#include "SearchPath/ISearchPath.h"
#include "SearchPath/SearchPaths.h"
@ -50,4 +51,6 @@ public:
* \param zone The zone of the assets to load the obj data for.
*/
static void LoadObjDataForZone(ISearchPath* searchPath, Zone* zone);
static bool LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName);
};