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Add AssetLoader basis
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@ -25,7 +25,7 @@ public:
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XAssetInfoGeneric* AddAsset(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*>& dependencies);
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virtual XAssetInfoGeneric* GetAsset(asset_type_t type, std::string name) const = 0;
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virtual const std::string& GetAssetTypeName(asset_type_t assetType) const = 0;
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virtual const char* GetAssetTypeName(asset_type_t assetType) const = 0;
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virtual void InitPoolStatic(asset_type_t type, size_t capacity) = 0;
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virtual void InitPoolDynamic(asset_type_t type) = 0;
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