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chore: normalize asset names before adding to asset pools
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@ -131,7 +131,7 @@ XAssetInfoGeneric* AssetLoadingManager::LoadAssetDependency(const asset_type_t a
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XAssetInfoGeneric* AssetLoadingManager::LoadDependency(const asset_type_t assetType, const std::string& assetName)
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{
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const auto normalizedAssetName = NormalizeAssetName(assetName);
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const auto normalizedAssetName = XAssetInfoGeneric::NormalizeAssetName(assetName);
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auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAssetOrAssetReference(assetType, normalizedAssetName);
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if (alreadyLoadedAsset)
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@ -157,7 +157,7 @@ XAssetInfoGeneric* AssetLoadingManager::LoadDependency(const asset_type_t assetT
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IndirectAssetReference AssetLoadingManager::LoadIndirectAssetReference(const asset_type_t assetType, const std::string& assetName)
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{
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const auto normalizedAssetName = NormalizeAssetName(assetName);
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const auto normalizedAssetName = XAssetInfoGeneric::NormalizeAssetName(assetName);
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const auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAssetOrAssetReference(assetType, normalizedAssetName);
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if (alreadyLoadedAsset)
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@ -177,13 +177,3 @@ IndirectAssetReference AssetLoadingManager::LoadIndirectAssetReference(const ass
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std::cerr << "Failed to find loader for asset type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"\n";
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return IndirectAssetReference(assetType, normalizedAssetName);
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}
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std::string AssetLoadingManager::NormalizeAssetName(const std::string& assetName)
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{
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std::string result(assetName);
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utils::MakeStringLowerCase(result);
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std::ranges::replace(result, '\\', '/');
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return result;
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}
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@ -25,8 +25,6 @@ private:
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XAssetInfoGeneric* AddAssetInternal(std::unique_ptr<XAssetInfoGeneric> xAssetInfo);
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static std::string NormalizeAssetName(const std::string& assetName);
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const std::map<asset_type_t, std::unique_ptr<IAssetLoader>>& m_asset_loaders_by_type;
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AssetLoadingContext& m_context;
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XAssetInfoGeneric* m_last_dependency_loaded;
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