Add calculation of fields not specified via weapon fields to asset loader weapon

This commit is contained in:
Jan
2021-03-25 13:34:14 +01:00
parent cb3e4386a9
commit aaf350d088
2 changed files with 27 additions and 1 deletions

View File

@ -9,6 +9,7 @@ namespace T6
class AssetLoaderWeapon final : public BasicAssetLoader<ASSET_TYPE_WEAPON, WeaponVariantDef>
{
static void LinkWeaponFullDefSubStructs(WeaponFullDef* weapon);
static void CalculateWeaponFields(WeaponFullDef* weapon);
public:
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;