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Add calculation of fields not specified via weapon fields to asset loader weapon
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@ -9,6 +9,7 @@ namespace T6
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class AssetLoaderWeapon final : public BasicAssetLoader<ASSET_TYPE_WEAPON, WeaponVariantDef>
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{
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static void LinkWeaponFullDefSubStructs(WeaponFullDef* weapon);
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static void CalculateWeaponFields(WeaponFullDef* weapon);
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public:
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_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
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