chore: implement base loading and writing of xmodel json

This commit is contained in:
Jan
2024-03-30 14:09:58 +01:00
parent 237dc83cfc
commit abc3003b5b
8 changed files with 311 additions and 0 deletions

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#pragma once
#include "AssetLoading/BasicAssetLoader.h"
#include "AssetLoading/IAssetLoadingManager.h"
#include "Game/T6/T6.h"
#include "SearchPath/ISearchPath.h"
namespace T6
{
class AssetLoaderXModel final : public BasicAssetLoader<ASSET_TYPE_XMODEL, XModel>
{
static std::string GetFileNameForAsset(const std::string& assetName);
public:
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
_NODISCARD bool CanLoadFromRaw() const override;
bool
LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
};
} // namespace T6