chore: implement base loading and writing of xmodel json

This commit is contained in:
Jan
2024-03-30 14:09:58 +01:00
parent 237dc83cfc
commit abc3003b5b
8 changed files with 311 additions and 0 deletions

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#include "JsonXModelWriter.h"
#include "Game/T6/CommonT6.h"
#include "Game/T6/Json/JsonXModel.h"
#include <iomanip>
#include <nlohmann/json.hpp>
using namespace nlohmann;
using namespace T6;
namespace
{
class JsonDumper
{
public:
JsonDumper(AssetDumpingContext& context, std::ostream& stream)
: m_stream(stream)
{
}
void Dump(const XModel* xmodel) const
{
JsonXModel jsonXModel;
CreateJsonXModel(jsonXModel, *xmodel);
json jRoot = jsonXModel;
jRoot["_type"] = "xmodel";
jRoot["_version"] = 1;
m_stream << std::setw(4) << jRoot << "\n";
}
private:
static const char* AssetName(const char* input)
{
if (input && input[0] == ',')
return &input[1];
return input;
}
void CreateJsonXModel(JsonXModel& jXModel, const XModel& xmodel) const
{
jXModel.collLod = xmodel.collLod;
if (xmodel.physPreset && xmodel.physPreset->name)
jXModel.physPreset = AssetName(xmodel.physPreset->name);
if (xmodel.physConstraints && xmodel.physConstraints->name)
jXModel.physConstraints = AssetName(xmodel.physConstraints->name);
jXModel.flags = xmodel.flags;
jXModel.lightingOriginOffset.x = xmodel.lightingOriginOffset.x;
jXModel.lightingOriginOffset.y = xmodel.lightingOriginOffset.y;
jXModel.lightingOriginOffset.z = xmodel.lightingOriginOffset.z;
jXModel.lightingOriginRange = xmodel.lightingOriginRange;
}
std::ostream& m_stream;
};
} // namespace
namespace T6
{
void DumpXModelAsJson(std::ostream& stream, const XModel* xmodel, AssetDumpingContext& context)
{
const JsonDumper dumper(context, stream);
dumper.Dump(xmodel);
}
} // namespace T6

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#pragma once
#include "Dumping/AssetDumpingContext.h"
#include "Game/T6/T6.h"
#include <ostream>
namespace T6
{
void DumpXModelAsJson(std::ostream& stream, const XModel* xmodel, AssetDumpingContext& context);
} // namespace T6