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Split InfoString classes into multiple files depending on loading and writing code
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22
src/ObjLoading/InfoString/InfoStringToStructConverterBase.h
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22
src/ObjLoading/InfoString/InfoStringToStructConverterBase.h
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#pragma once
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#include "InfoString/InfoString.h"
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class InfoStringToStructConverterBase
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{
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protected:
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const InfoString& m_info_string;
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void* m_structure;
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virtual void FillStructure() = 0;
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public:
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InfoStringToStructConverterBase(const InfoString& infoString, void* structure);
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virtual ~InfoStringToStructConverterBase();
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InfoStringToStructConverterBase(const InfoStringToStructConverterBase& other) = delete;
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InfoStringToStructConverterBase(InfoStringToStructConverterBase&& other) noexcept = delete;
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InfoStringToStructConverterBase& operator=(const InfoStringToStructConverterBase& other) = delete;
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InfoStringToStructConverterBase& operator=(InfoStringToStructConverterBase&& other) noexcept = delete;
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void Convert();
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};
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