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https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-11 07:18:11 -05:00
chore: refactor pool allocation and add indirect references
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@ -19,17 +19,15 @@ AssetLoadingContext* AssetLoadingManager::GetAssetLoadingContext() const
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return &m_context;
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}
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XAssetInfoGeneric* AssetLoadingManager::AddAsset(const asset_type_t assetType,
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const std::string& assetName,
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings,
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Zone* zone)
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XAssetInfoGeneric* AssetLoadingManager::AddAssetInternal(std::unique_ptr<XAssetInfoGeneric> xAssetInfo)
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{
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m_last_dependency_loaded = m_context.m_zone->m_pools->AddAsset(assetType, assetName, asset, std::move(dependencies), std::move(usedScriptStrings), zone);
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const auto assetType = xAssetInfo->m_type;
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const auto* pAssetName = xAssetInfo->m_name.c_str();
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m_last_dependency_loaded = m_context.m_zone->m_pools->AddAsset(std::move(xAssetInfo));
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if (m_last_dependency_loaded == nullptr)
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std::cout << "Failed to add asset of type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\" to pool: \"" << assetName << "\""
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<< std::endl;
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std::cout << "Failed to add asset of type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\" to pool: \"" << pAssetName << "\"\n";
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return m_last_dependency_loaded;
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}
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@ -39,11 +37,13 @@ XAssetInfoGeneric* AssetLoadingManager::AddAsset(const asset_type_t assetType,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings)
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{
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m_last_dependency_loaded = m_context.m_zone->m_pools->AddAsset(assetType, assetName, asset, std::move(dependencies), std::move(usedScriptStrings));
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if (m_last_dependency_loaded == nullptr)
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std::cout << "Failed to add asset of type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\" to pool: \"" << assetName << "\""
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<< std::endl;
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return m_last_dependency_loaded;
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return AddAsset(std::make_unique<XAssetInfoGeneric>(assetType, assetName, asset, std::move(dependencies), std::move(usedScriptStrings)));
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}
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XAssetInfoGeneric* AssetLoadingManager::AddAsset(std::unique_ptr<XAssetInfoGeneric> xAssetInfo)
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{
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xAssetInfo->m_zone = m_context.m_zone;
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return AddAssetInternal(std::move(xAssetInfo));
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}
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XAssetInfoGeneric* AssetLoadingManager::LoadIgnoredDependency(const asset_type_t assetType, const std::string& assetName, IAssetLoader* loader)
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@ -64,20 +64,13 @@ XAssetInfoGeneric* AssetLoadingManager::LoadIgnoredDependency(const asset_type_t
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auto* existingAsset = loader->LoadFromGlobalAssetPools(assetName);
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if (existingAsset)
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{
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std::vector<XAssetInfoGeneric*> dependencies;
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AddAsset(existingAsset->m_type,
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existingAsset->m_name,
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existingAsset->m_ptr,
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std::vector<XAssetInfoGeneric*>(),
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std::vector<scr_string_t>(),
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existingAsset->m_zone);
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AddAssetInternal(std::make_unique<XAssetInfoGeneric>(*existingAsset));
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auto* lastDependency = m_last_dependency_loaded;
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m_last_dependency_loaded = nullptr;
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return lastDependency;
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}
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std::cout << "Failed to create empty asset \"" << assetName << "\" for type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\""
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<< std::endl;
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std::cout << "Failed to create empty asset \"" << assetName << "\" for type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"\n";
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return nullptr;
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}
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@ -119,12 +112,14 @@ XAssetInfoGeneric* AssetLoadingManager::LoadAssetDependency(const asset_type_t a
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for (const auto scrString : existingAsset->m_used_script_strings)
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m_context.m_zone->m_script_strings.AddOrGetScriptString(existingAsset->m_zone->m_script_strings.CValue(scrString));
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AddAsset(existingAsset->m_type,
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existingAsset->m_name,
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existingAsset->m_ptr,
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std::move(dependencies),
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existingAsset->m_used_script_strings,
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existingAsset->m_zone);
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AddAssetInternal(std::make_unique<XAssetInfoGeneric>(existingAsset->m_type,
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existingAsset->m_name,
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existingAsset->m_ptr,
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std::move(dependencies),
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existingAsset->m_used_script_strings,
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existingAsset->m_indirect_asset_references,
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existingAsset->m_zone));
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auto* lastDependency = m_last_dependency_loaded;
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m_last_dependency_loaded = nullptr;
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return lastDependency;
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@ -14,12 +14,7 @@ class AssetLoadingManager final : public IAssetLoadingManager
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XAssetInfoGeneric* LoadIgnoredDependency(asset_type_t assetType, const std::string& assetName, IAssetLoader* loader);
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XAssetInfoGeneric* LoadAssetDependency(asset_type_t assetType, const std::string& assetName, IAssetLoader* loader);
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XAssetInfoGeneric* AddAsset(asset_type_t assetType,
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const std::string& assetName,
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings,
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Zone* zone);
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XAssetInfoGeneric* AddAssetInternal(std::unique_ptr<XAssetInfoGeneric> xAssetInfo);
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public:
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AssetLoadingManager(const std::map<asset_type_t, std::unique_ptr<IAssetLoader>>& assetLoadersByType, AssetLoadingContext& context);
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@ -33,5 +28,6 @@ public:
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings) override;
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XAssetInfoGeneric* AddAsset(std::unique_ptr<XAssetInfoGeneric> xAssetInfo) override;
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XAssetInfoGeneric* LoadDependency(asset_type_t assetType, const std::string& assetName) override;
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};
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@ -23,6 +23,7 @@ public:
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> usedScriptStrings) = 0;
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virtual XAssetInfoGeneric* AddAsset(std::unique_ptr<XAssetInfoGeneric> xAssetInfo) = 0;
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XAssetInfoGeneric* AddAsset(const asset_type_t assetType, const std::string& assetName, void* asset)
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{
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