chore: refactor pool allocation and add indirect references

This commit is contained in:
Jan
2024-02-06 23:03:40 +01:00
parent 1e5475e5ce
commit ac0d8a83a0
24 changed files with 1001 additions and 1083 deletions

View File

@ -14,12 +14,7 @@ class AssetLoadingManager final : public IAssetLoadingManager
XAssetInfoGeneric* LoadIgnoredDependency(asset_type_t assetType, const std::string& assetName, IAssetLoader* loader);
XAssetInfoGeneric* LoadAssetDependency(asset_type_t assetType, const std::string& assetName, IAssetLoader* loader);
XAssetInfoGeneric* AddAsset(asset_type_t assetType,
const std::string& assetName,
void* asset,
std::vector<XAssetInfoGeneric*> dependencies,
std::vector<scr_string_t> usedScriptStrings,
Zone* zone);
XAssetInfoGeneric* AddAssetInternal(std::unique_ptr<XAssetInfoGeneric> xAssetInfo);
public:
AssetLoadingManager(const std::map<asset_type_t, std::unique_ptr<IAssetLoader>>& assetLoadersByType, AssetLoadingContext& context);
@ -33,5 +28,6 @@ public:
void* asset,
std::vector<XAssetInfoGeneric*> dependencies,
std::vector<scr_string_t> usedScriptStrings) override;
XAssetInfoGeneric* AddAsset(std::unique_ptr<XAssetInfoGeneric> xAssetInfo) override;
XAssetInfoGeneric* LoadDependency(asset_type_t assetType, const std::string& assetName) override;
};