chore: update usages of AddAsset for template asset struct api

This commit is contained in:
Jan
2024-04-23 00:06:48 +02:00
parent 931fe695e1
commit ae43a994b9
49 changed files with 66 additions and 84 deletions

View File

@ -127,7 +127,7 @@ bool AssetLoaderGfxImage::LoadFromRaw(
}
}
manager->AddAsset(ASSET_TYPE_IMAGE, assetName, image);
manager->AddAsset<AssetImage>(assetName, image);
return true;
}

View File

@ -29,7 +29,7 @@ bool AssetLoaderLocalizeEntry::LoadFromRaw(
localizeEntry->name = memory->Dup(entry.m_key.c_str());
localizeEntry->value = memory->Dup(entry.m_value.c_str());
manager->AddAsset(ASSET_TYPE_LOCALIZE_ENTRY, entry.m_key, localizeEntry);
manager->AddAsset<AssetLocalize>(entry.m_key, localizeEntry);
});
return commonLoader.LoadLocalizeAsset(assetName, searchPath, manager, zone);

View File

@ -38,7 +38,7 @@ bool AssetLoaderRawFile::LoadFromRaw(
fileBuffer[rawFile->len] = '\0';
rawFile->buffer = fileBuffer;
manager->AddAsset(ASSET_TYPE_RAWFILE, assetName, rawFile);
manager->AddAsset<AssetRawFile>(assetName, rawFile);
return true;
}

View File

@ -33,7 +33,7 @@ bool AssetLoaderStringTable::LoadFromRaw(
string_table::StringTableLoaderV1<StringTable> loader;
auto* stringTable = loader.LoadFromStream(assetName, *memory, *file.m_stream);
manager->AddAsset(ASSET_TYPE_STRINGTABLE, assetName, stringTable);
manager->AddAsset<AssetStringTable>(assetName, stringTable);
return true;
}