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https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-10 14:58:10 -05:00
chore: address code review comments
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@ -72,7 +72,7 @@ bool AssetLoaderSoundBank::CanLoadFromRaw() const
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return true;
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}
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size_t GetValueIndex(const std::string& value, const std::string* lookupTable, size_t len)
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size_t GetValueIndex(const std::string& value, const char* const* lookupTable, const size_t len)
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{
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if (value.empty())
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return 0;
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@ -5,12 +5,16 @@
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#include "Sound/FlacDecoder.h"
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#include "Sound/WavTypes.h"
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#include "Utils/FileUtils.h"
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#include "Utils/StringUtils.h"
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#include <cstring>
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#include <filesystem>
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#include <format>
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#include <iostream>
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#include <unordered_map>
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namespace fs = std::filesystem;
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std::unordered_map<unsigned int, unsigned char> INDEX_FOR_FRAMERATE{
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{8000, 0},
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{12000, 1},
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@ -32,6 +36,30 @@ class SoundBankWriterImpl : public SoundBankWriter
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inline static const std::string PAD_DATA = std::string(16, '\x00');
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class SoundBankEntryInfo
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{
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public:
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SoundBankEntryInfo()
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: m_sound_id(0u),
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m_looping(false),
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m_streamed(false)
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{
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}
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SoundBankEntryInfo(std::string filePath, const unsigned int soundId, const bool looping, const bool streamed)
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: m_file_path(std::move(filePath)),
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m_sound_id(soundId),
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m_looping(looping),
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m_streamed(streamed)
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{
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}
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std::string m_file_path;
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unsigned int m_sound_id;
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bool m_looping;
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bool m_streamed;
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};
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public:
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explicit SoundBankWriterImpl(std::string fileName, std::ostream& stream, ISearchPath* assetSearchPath)
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: m_file_name(std::move(fileName)),
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@ -118,6 +146,100 @@ public:
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Write(&header, sizeof(header));
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}
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bool LoadWavFile(const SearchPathOpenFile& file, const SoundBankEntryInfo& sound, std::unique_ptr<char[]>& soundData, size_t& soundSize)
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{
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WavHeader header{};
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file.m_stream->read(reinterpret_cast<char*>(&header), sizeof(WavHeader));
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soundSize = static_cast<size_t>(file.m_length - sizeof(WavHeader));
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const auto frameCount = soundSize / (header.formatChunk.nChannels * (header.formatChunk.wBitsPerSample / 8));
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const auto frameRateIndex = INDEX_FOR_FRAMERATE[header.formatChunk.nSamplesPerSec];
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SoundAssetBankEntry entry{
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sound.m_sound_id,
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soundSize,
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static_cast<size_t>(m_current_offset),
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frameCount,
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frameRateIndex,
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static_cast<unsigned char>(header.formatChunk.nChannels),
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sound.m_looping,
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0,
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};
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m_entries.push_back(entry);
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soundData = std::make_unique<char[]>(soundSize);
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file.m_stream->read(soundData.get(), soundSize);
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return true;
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}
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bool LoadFlacFile(
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const SearchPathOpenFile& file, const std::string& filePath, const SoundBankEntryInfo& sound, std::unique_ptr<char[]>& soundData, size_t& soundSize)
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{
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soundSize = static_cast<size_t>(file.m_length);
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soundData = std::make_unique<char[]>(soundSize);
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file.m_stream->read(soundData.get(), soundSize);
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flac::FlacMetaData metaData;
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if (flac::GetFlacMetaData(soundData.get(), soundSize, metaData))
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{
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const auto frameRateIndex = INDEX_FOR_FRAMERATE[metaData.m_sample_rate];
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SoundAssetBankEntry entry{
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sound.m_sound_id,
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soundSize,
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static_cast<size_t>(m_current_offset),
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static_cast<unsigned>(metaData.m_total_samples),
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frameRateIndex,
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metaData.m_number_of_channels,
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sound.m_looping,
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8,
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};
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m_entries.push_back(entry);
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return true;
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}
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std::cerr << std::format("Unable to decode .flac file for sound {}\n", filePath);
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return false;
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}
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bool LoadFileByExtension(const std::string& filePath, const SoundBankEntryInfo& sound, std::unique_ptr<char[]>& soundData, size_t& soundSize)
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{
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auto extension = fs::path(filePath).extension().string();
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utils::MakeStringLowerCase(extension);
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if (extension.empty())
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return false;
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const auto file = m_asset_search_path->Open(filePath);
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if (!file.IsOpen())
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return false;
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if (extension == ".wav")
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return LoadWavFile(file, sound, soundData, soundSize);
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if (extension == ".flac")
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return LoadFlacFile(file, filePath, sound, soundData, soundSize);
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return false;
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}
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bool GuessFilenameAndLoadFile(const std::string& filePath, const SoundBankEntryInfo& sound, std::unique_ptr<char[]>& soundData, size_t& soundSize)
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{
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fs::path pathWithExtension = fs::path(filePath).replace_extension(".wav");
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auto file = m_asset_search_path->Open(pathWithExtension.string());
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if (file.IsOpen())
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return LoadWavFile(file, sound, soundData, soundSize);
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pathWithExtension = fs::path(filePath).replace_extension(".flac");
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file = m_asset_search_path->Open(pathWithExtension.string());
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if (file.IsOpen())
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return LoadFlacFile(file, pathWithExtension.string(), sound, soundData, soundSize);
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return false;
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}
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bool WriteEntries()
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{
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GoTo(DATA_OFFSET);
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@ -125,85 +247,23 @@ public:
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for (auto& sound : m_sounds)
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{
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const auto& soundFilePath = sound.m_file_path;
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const auto soundId = sound.m_sound_id;
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size_t soundSize;
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std::unique_ptr<char[]> soundData;
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// try to find a file for the sound path
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const auto file = m_asset_search_path->Open(soundFilePath);
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if (!file.IsOpen())
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if (!LoadFileByExtension(soundFilePath, sound, soundData, soundSize) && !GuessFilenameAndLoadFile(soundFilePath, sound, soundData, soundSize))
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{
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std::cerr << "Unable to find a compatible file for sound " << soundFilePath << "\n";
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std::cerr << std::format("Unable to find a compatible file for sound {}\n", soundFilePath);
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return false;
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}
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// check if sound path ends in .wav
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const std::string extension = ".wav";
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if (soundFilePath.size() >= extension.size() && soundFilePath.compare(soundFilePath.size() - extension.size(), extension.size(), extension) == 0)
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{
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WavHeader header{};
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file.m_stream->read(reinterpret_cast<char*>(&header), sizeof(WavHeader));
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soundSize = static_cast<size_t>(file.m_length - sizeof(WavHeader));
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const auto frameCount = soundSize / (header.formatChunk.nChannels * (header.formatChunk.wBitsPerSample / 8));
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const auto frameRateIndex = INDEX_FOR_FRAMERATE[header.formatChunk.nSamplesPerSec];
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SoundAssetBankEntry entry{
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soundId,
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soundSize,
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static_cast<size_t>(m_current_offset),
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frameCount,
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frameRateIndex,
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static_cast<unsigned char>(header.formatChunk.nChannels),
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sound.m_looping,
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0,
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};
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m_entries.push_back(entry);
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soundData = std::make_unique<char[]>(soundSize);
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file.m_stream->read(soundData.get(), soundSize);
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}
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else
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{
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soundSize = static_cast<size_t>(file.m_length);
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soundData = std::make_unique<char[]>(soundSize);
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file.m_stream->read(soundData.get(), soundSize);
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flac::FlacMetaData metaData;
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if (flac::GetFlacMetaData(soundData.get(), soundSize, metaData))
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{
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const auto frameRateIndex = INDEX_FOR_FRAMERATE[metaData.m_sample_rate];
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SoundAssetBankEntry entry{
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soundId,
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soundSize,
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static_cast<size_t>(m_current_offset),
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static_cast<unsigned>(metaData.m_total_samples),
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frameRateIndex,
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metaData.m_number_of_channels,
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sound.m_looping,
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8,
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};
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m_entries.push_back(entry);
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}
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else
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{
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std::cerr << "Unable to decode .flac file for sound " << soundFilePath << "\n";
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return false;
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}
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}
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const auto lastEntry = m_entries.rbegin();
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if (!sound.m_streamed && lastEntry->frameRateIndex != 6)
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{
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std::cout << "WARNING: Loaded sound \"" << soundFilePath
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<< "\" should have a framerate of 48000 but doesn't. This sound may not work on all games!\n";
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std::cout << std::format("WARNING: Loaded sound \"{}\" should have a framerate of 48000 but doesn't. This sound may not work on all games!\n",
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soundFilePath);
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}
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// calculate checksum
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SoundAssetBankChecksum checksum{};
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const auto md5Crypt = Crypto::CreateMD5();
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@ -276,30 +336,6 @@ public:
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}
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private:
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class SoundBankEntryInfo
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{
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public:
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SoundBankEntryInfo()
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: m_sound_id(0u),
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m_looping(false),
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m_streamed(false)
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{
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}
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SoundBankEntryInfo(std::string filePath, const unsigned int soundId, const bool looping, const bool streamed)
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: m_file_path(std::move(filePath)),
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m_sound_id(soundId),
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m_looping(looping),
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m_streamed(streamed)
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{
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}
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std::string m_file_path;
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unsigned int m_sound_id;
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bool m_looping;
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bool m_streamed;
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};
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std::string m_file_name;
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std::ostream& m_stream;
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ISearchPath* m_asset_search_path;
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