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ObjLoading/ObjWriting: Initial skeleton for loading and writing obj files
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src/ObjLoading/Game/T6/ObjLoaderT6.h
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17
src/ObjLoading/Game/T6/ObjLoaderT6.h
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#pragma once
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#include "IObjLoader.h"
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class ObjLoaderT6 final : public IObjLoader
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{
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static const int IPAK_READ_HASH;
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static const int GLOBAL_HASH;
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static int Com_HashKey(const char* str, int maxLen);
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static void LoadIPakForZone(std::string ipakName, Zone* zone);
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public:
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bool SupportsZone(Zone* zone) override;
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void LoadReferencedContainersForZone(Zone* zone) override;
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void LoadObjDataForZone(Zone* zone) override;
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};
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