ObjLoading/ObjWriting: Initial skeleton for loading and writing obj files

This commit is contained in:
Jan
2019-12-29 16:40:03 +01:00
parent a0d4e87b8e
commit af55c202cf
39 changed files with 689 additions and 2 deletions

View File

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#pragma once
#include "IObjLoader.h"
class ObjLoaderT6 final : public IObjLoader
{
static const int IPAK_READ_HASH;
static const int GLOBAL_HASH;
static int Com_HashKey(const char* str, int maxLen);
static void LoadIPakForZone(std::string ipakName, Zone* zone);
public:
bool SupportsZone(Zone* zone) override;
void LoadReferencedContainersForZone(Zone* zone) override;
void LoadObjDataForZone(Zone* zone) override;
};