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ObjLoading/ObjWriting: Initial skeleton for loading and writing obj files
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13
src/ObjLoading/IObjLoader.h
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13
src/ObjLoading/IObjLoader.h
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#pragma once
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#include "Zone/Zone.h"
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class IObjLoader
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{
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public:
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virtual ~IObjLoader() = default;
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virtual bool SupportsZone(Zone* zone) = 0;
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virtual void LoadReferencedContainersForZone(Zone* zone) = 0;
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virtual void LoadObjDataForZone(Zone* zone) = 0;
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};
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