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refactor: get rid of global game variables
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@ -1,34 +1,32 @@
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#include "GameT6.h"
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#include "T6.h"
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#include <algorithm>
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using namespace T6;
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GameT6 g_GameT6;
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GameId GameT6::GetId()
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GameId Game::GetId() const
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{
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return GameId::T6;
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}
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std::string GameT6::GetFullName()
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const std::string& Game::GetFullName() const
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{
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return "Call Of Duty: Black Ops II";
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static std::string fullName = "Call Of Duty: Black Ops II";
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return fullName;
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}
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std::string GameT6::GetShortName()
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const std::string& Game::GetShortName() const
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{
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return "T6";
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static std::string shortName = "T6";
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return shortName;
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}
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void GameT6::AddZone(Zone* zone)
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void Game::AddZone(Zone* zone)
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{
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m_zones.push_back(zone);
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}
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void GameT6::RemoveZone(Zone* zone)
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void Game::RemoveZone(Zone* zone)
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{
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const auto foundEntry = std::ranges::find(m_zones, zone);
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@ -36,12 +34,12 @@ void GameT6::RemoveZone(Zone* zone)
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m_zones.erase(foundEntry);
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}
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std::vector<Zone*> GameT6::GetZones()
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const std::vector<Zone*>& Game::GetZones() const
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{
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return m_zones;
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}
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const std::vector<GameLanguagePrefix>& GameT6::GetLanguagePrefixes()
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const std::vector<GameLanguagePrefix>& Game::GetLanguagePrefixes() const
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{
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static std::vector<GameLanguagePrefix> prefixes{
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{GameLanguage::LANGUAGE_ENGLISH, "en_"},
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@ -1,19 +1,20 @@
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#pragma once
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#include "Game/IGame.h"
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class GameT6 final : public IGame
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namespace T6
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{
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public:
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GameId GetId() override;
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std::string GetFullName() override;
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std::string GetShortName() override;
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void AddZone(Zone* zone) override;
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void RemoveZone(Zone* zone) override;
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std::vector<Zone*> GetZones() override;
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const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() override;
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class Game final : public IGame
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{
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public:
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[[nodiscard]] GameId GetId() const override;
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[[nodiscard]] const std::string& GetFullName() const override;
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[[nodiscard]] const std::string& GetShortName() const override;
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void AddZone(Zone* zone) override;
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void RemoveZone(Zone* zone) override;
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[[nodiscard]] const std::vector<Zone*>& GetZones() const override;
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[[nodiscard]] const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const override;
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private:
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std::vector<Zone*> m_zones;
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};
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extern GameT6 g_GameT6;
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private:
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std::vector<Zone*> m_zones;
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};
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} // namespace T6
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