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refactor: get rid of global game variables
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@ -288,7 +288,7 @@ namespace T6
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std::cout << std::format("Loading common ipaks for zone \"{}\"\n", zone.m_name);
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LoadIPakForZone(searchPath, "base", zone);
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const auto languagePrefixes = g_GameT6.GetLanguagePrefixes();
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const auto& languagePrefixes = IGame::GetGameById(GameId::T6)->GetLanguagePrefixes();
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for (const auto& languagePrefix : languagePrefixes)
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LoadIPakForZone(searchPath, std::format("{}base", languagePrefix.m_prefix), zone);
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