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https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-10 23:08:05 -05:00
refactor: get rid of global game variables
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@ -199,7 +199,7 @@ namespace IW5
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void MaterialConstantZoneState::ExtractNamesFromZoneInternal()
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{
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for (const auto* zone : g_GameIW5.GetZones())
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for (const auto* zone : IGame::GetGameById(GameId::IW5)->GetZones())
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{
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const auto* iw5AssetPools = dynamic_cast<const GameAssetPoolIW5*>(zone->m_pools.get());
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if (!iw5AssetPools)
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@ -201,7 +201,7 @@ namespace
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public:
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void Initialize()
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{
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for (const auto& zone : g_GameT6.GetZones())
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for (const auto& zone : IGame::GetGameById(GameId::T6)->GetZones())
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{
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auto& sndBankPool = *dynamic_cast<GameAssetPoolT6*>(zone->m_pools.get())->m_sound_bank;
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for (auto* entry : sndBankPool)
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@ -473,7 +473,7 @@ namespace T6
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void MaterialConstantZoneState::ExtractNamesFromZoneInternal()
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{
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for (const auto* zone : g_GameT6.GetZones())
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for (const auto* zone : IGame::GetGameById(GameId::T6)->GetZones())
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{
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const auto* t6AssetPools = dynamic_cast<const GameAssetPoolT6*>(zone->m_pools.get());
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if (!t6AssetPools)
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