refactor: use asset_type_t for ZoneDefinition

This commit is contained in:
Jan
2024-09-29 16:35:09 +02:00
parent d2b4b2dc38
commit b156c7348a
68 changed files with 725 additions and 632 deletions

View File

@ -25,7 +25,7 @@ void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Unlin
// Localized strings are all collected in one string file. So only add this to the zone file.
if (!pools->m_localize->m_asset_lookup.empty())
{
stream.WriteEntry(pools->GetAssetTypeName(ASSET_TYPE_LOCALIZE_ENTRY), zone->m_name);
stream.WriteEntry(*pools->GetAssetTypeName(ASSET_TYPE_LOCALIZE_ENTRY), zone->m_name);
}
for (const auto& asset : *pools)
@ -36,7 +36,7 @@ void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Unlin
break;
default:
stream.WriteEntry(pools->GetAssetTypeName(asset->m_type), asset->m_name);
stream.WriteEntry(*pools->GetAssetTypeName(asset->m_type), asset->m_name);
break;
}
}

View File

@ -25,7 +25,7 @@ void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Unlin
// Localized strings are all collected in one string file. So only add this to the zone file.
if (!pools->m_localize->m_asset_lookup.empty())
{
stream.WriteEntry(pools->GetAssetTypeName(ASSET_TYPE_LOCALIZE_ENTRY), zone->m_name);
stream.WriteEntry(*pools->GetAssetTypeName(ASSET_TYPE_LOCALIZE_ENTRY), zone->m_name);
}
for (const auto& asset : *pools)
@ -36,7 +36,7 @@ void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Unlin
break;
default:
stream.WriteEntry(pools->GetAssetTypeName(asset->m_type), asset->m_name);
stream.WriteEntry(*pools->GetAssetTypeName(asset->m_type), asset->m_name);
break;
}
}

View File

@ -25,7 +25,7 @@ void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Unlin
// Localized strings are all collected in one string file. So only add this to the zone file.
if (!pools->m_localize->m_asset_lookup.empty())
{
stream.WriteEntry(pools->GetAssetTypeName(ASSET_TYPE_LOCALIZE_ENTRY), zone->m_name);
stream.WriteEntry(*pools->GetAssetTypeName(ASSET_TYPE_LOCALIZE_ENTRY), zone->m_name);
}
for (const auto& asset : *pools)
@ -36,7 +36,7 @@ void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Unlin
break;
default:
stream.WriteEntry(pools->GetAssetTypeName(asset->m_type), asset->m_name);
stream.WriteEntry(*pools->GetAssetTypeName(asset->m_type), asset->m_name);
break;
}
}

View File

@ -25,7 +25,7 @@ void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Unlin
// Localized strings are all collected in one string file. So only add this to the zone file.
if (!pools->m_localize->m_asset_lookup.empty())
{
stream.WriteEntry(pools->GetAssetTypeName(ASSET_TYPE_LOCALIZE_ENTRY), zone->m_name);
stream.WriteEntry(*pools->GetAssetTypeName(ASSET_TYPE_LOCALIZE_ENTRY), zone->m_name);
}
for (const auto& asset : *pools)
@ -36,7 +36,7 @@ void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Unlin
break;
default:
stream.WriteEntry(pools->GetAssetTypeName(asset->m_type), asset->m_name);
stream.WriteEntry(*pools->GetAssetTypeName(asset->m_type), asset->m_name);
break;
}
}

View File

@ -83,7 +83,7 @@ void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Unlin
// Localized strings are all collected in one string file. So only add this to the zone file.
if (!pools->m_localize->m_asset_lookup.empty())
{
stream.WriteEntry(pools->GetAssetTypeName(ASSET_TYPE_LOCALIZE_ENTRY), zone->m_name);
stream.WriteEntry(*pools->GetAssetTypeName(ASSET_TYPE_LOCALIZE_ENTRY), zone->m_name);
}
for (const auto& asset : *pools)
@ -95,7 +95,7 @@ void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Unlin
break;
default:
stream.WriteEntry(pools->GetAssetTypeName(asset->m_type), asset->m_name);
stream.WriteEntry(*pools->GetAssetTypeName(asset->m_type), asset->m_name);
break;
}
}

View File

@ -226,7 +226,7 @@ private:
std::vector<bool> handledSpecifiedAssets(m_args.m_specified_asset_types.size());
for (auto i = 0; i < assetTypeCount; i++)
{
const auto assetTypeName = std::string(context.m_zone->m_pools->GetAssetTypeName(i));
const auto assetTypeName = std::string(*context.m_zone->m_pools->GetAssetTypeName(i));
const auto foundSpecifiedEntry = m_args.m_specified_asset_type_map.find(assetTypeName);
if (foundSpecifiedEntry != m_args.m_specified_asset_type_map.end())
@ -256,7 +256,7 @@ private:
auto first = true;
for (auto i = 0; i < assetTypeCount; i++)
{
const auto assetTypeName = std::string(context.m_zone->m_pools->GetAssetTypeName(i));
const auto assetTypeName = std::string(*context.m_zone->m_pools->GetAssetTypeName(i));
if (first)
first = false;