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refactor: use asset_type_t for ZoneDefinition
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14
src/ZoneCommon/Game/IW4/AssetNameResolverIW4.h
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14
src/ZoneCommon/Game/IW4/AssetNameResolverIW4.h
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#pragma once
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#include "Zone/AssetNameResolver.h"
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namespace IW4
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{
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class AssetNameResolver final : public HashMapBasedAssetNameResolver
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{
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public:
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AssetNameResolver();
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[[nodiscard]] GameId GetGameId() const override;
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[[nodiscard]] std::optional<const char*> GetAssetTypeName(asset_type_t assetType) const override;
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};
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} // namespace IW4
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