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refactor: use asset_type_t for ZoneDefinition
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@ -6,6 +6,7 @@
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#include <cstddef>
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#include <memory>
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#include <optional>
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#include <string>
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#include <vector>
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@ -42,7 +43,7 @@ public:
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_NODISCARD virtual XAssetInfoGeneric* GetAssetOrAssetReference(asset_type_t type, const std::string& name) const;
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_NODISCARD virtual asset_type_t GetAssetTypeCount() const = 0;
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_NODISCARD virtual const char* GetAssetTypeName(asset_type_t assetType) const = 0;
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_NODISCARD virtual std::optional<const char*> GetAssetTypeName(asset_type_t assetType) const = 0;
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virtual void InitPoolStatic(asset_type_t type, size_t capacity) = 0;
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virtual void InitPoolDynamic(asset_type_t type) = 0;
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