mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-10 23:08:05 -05:00
Added iw4 assets related to materials, xmodels
This commit is contained in:
@ -77,7 +77,6 @@ namespace IW4
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struct PhysPreset;
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struct PhysCollmap;
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struct XAnimParts;
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struct XModelSurfs;
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struct XModel;
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struct Material;
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struct MaterialPixelShader;
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@ -85,39 +84,40 @@ namespace IW4
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struct MaterialVertexDeclaration;
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struct MaterialTechniqueSet;
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struct GfxImage;
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struct snd_alias_list_t;
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struct SndCurve;
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struct LoadedSound;
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struct clipMap_t;
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struct ComWorld;
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struct GameWorldSp;
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struct GameWorldMp;
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struct MapEnts;
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struct FxWorld;
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struct GfxWorld;
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struct GfxLightDef;
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struct Font_s;
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struct MenuList;
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struct menuDef_t;
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struct LocalizeEntry;
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struct WeaponCompleteDef;
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struct SndDriverGlobals;
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struct FxEffectDef;
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struct FxImpactTable;
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// struct snd_alias_list_t;
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// struct SndCurve;
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// struct LoadedSound;
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// struct clipMap_t;
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// struct ComWorld;
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// struct GameWorldSp;
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// struct GameWorldMp;
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// struct MapEnts;
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// struct FxWorld;
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// struct GfxWorld;
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// struct GfxLightDef;
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// struct Font_s;
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// struct MenuList;
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// struct menuDef_t;
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// struct LocalizeEntry;
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// struct WeaponCompleteDef;
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// struct SndDriverGlobals;
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// struct FxEffectDef;
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// struct FxImpactTable;
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struct RawFile;
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struct StringTable;
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struct LeaderboardDef;
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struct StructuredDataDefSet;
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struct TracerDef;
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struct VehicleDef;
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struct AddonMapEnts;
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// struct LeaderboardDef;
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// struct StructuredDataDefSet;
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// struct TracerDef;
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// struct VehicleDef;
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// struct AddonMapEnts;
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union XAssetHeader
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{
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PhysPreset* physPreset;
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PhysCollmap* physCollmap;
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XAnimParts* parts;
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XModelSurfs* modelSurfs;
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// XModelSurfs* modelSurfs; // NOT AN ASSET
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XModel* model;
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Material* material;
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MaterialPixelShader* pixelShader;
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@ -125,32 +125,32 @@ namespace IW4
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MaterialVertexDeclaration* vertexDecl;
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MaterialTechniqueSet* techniqueSet;
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GfxImage* image;
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snd_alias_list_t* sound;
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SndCurve* sndCurve;
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LoadedSound* loadSnd;
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clipMap_t* clipMap;
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ComWorld* comWorld;
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GameWorldSp* gameWorldSp;
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GameWorldMp* gameWorldMp;
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MapEnts* mapEnts;
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FxWorld* fxWorld;
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GfxWorld* gfxWorld;
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GfxLightDef* lightDef;
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Font_s* font;
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MenuList* menuList;
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menuDef_t* menu;
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LocalizeEntry* localize;
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WeaponCompleteDef* weapon;
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SndDriverGlobals* sndDriverGlobals;
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FxEffectDef* fx;
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FxImpactTable* impactFx;
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// snd_alias_list_t* sound;
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// SndCurve* sndCurve;
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// LoadedSound* loadSnd;
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// clipMap_t* clipMap;
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// ComWorld* comWorld;
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// GameWorldSp* gameWorldSp;
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// GameWorldMp* gameWorldMp;
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// MapEnts* mapEnts;
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// FxWorld* fxWorld;
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// GfxWorld* gfxWorld;
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// GfxLightDef* lightDef;
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// Font_s* font;
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// MenuList* menuList;
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// menuDef_t* menu;
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// LocalizeEntry* localize;
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// WeaponCompleteDef* weapon;
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// SndDriverGlobals* sndDriverGlobals;
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// FxEffectDef* fx;
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// FxImpactTable* impactFx;
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RawFile* rawfile;
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StringTable* stringTable;
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LeaderboardDef* leaderboardDef;
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StructuredDataDefSet* structuredDataDefSet;
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TracerDef* tracerDef;
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VehicleDef* vehDef;
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AddonMapEnts* addonMapEnts;
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// LeaderboardDef* leaderboardDef;
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// StructuredDataDefSet* structuredDataDefSet;
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// TracerDef* tracerDef;
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// VehicleDef* vehDef;
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// AddonMapEnts* addonMapEnts;
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void* data;
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};
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@ -253,8 +253,8 @@ namespace IW4
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union XAnimDynamicFrames
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{
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char(*_1)[3];
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unsigned __int16(*_2)[3];
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char (*_1)[3];
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unsigned __int16 (*_2)[3];
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};
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union XAnimDynamicIndices
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@ -274,7 +274,6 @@ namespace IW4
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union XAnimPartTransData
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{
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XAnimPartTransFrames frames;
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//float frame0[3];
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vec3_t frame0;
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};
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@ -287,7 +286,7 @@ namespace IW4
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struct __declspec(align(4)) XAnimDeltaPartQuatDataFrames2
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{
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__int16(*frames)[2];
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__int16 (*frames)[2];
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XAnimDynamicIndices indices;
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};
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@ -305,7 +304,7 @@ namespace IW4
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struct XAnimDeltaPartQuatDataFrames
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{
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__int16(*frames)[4];
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__int16 (*frames)[4];
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XAnimDynamicIndices indices;
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};
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@ -358,6 +357,501 @@ namespace IW4
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XAnimDeltaPart* deltaPart;
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};
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struct XSurfaceVertexInfo
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{
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__int16 vertCount[4];
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unsigned __int16* vertsBlend;
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};
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union GfxColor
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{
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unsigned int packed;
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char array[4];
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};
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union PackedTexCoords
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{
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unsigned int packed;
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};
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union PackedUnitVec
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{
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unsigned int packed;
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char array[4];
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};
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struct __declspec(align(16)) GfxPackedVertex
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{
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float xyz[3];
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float binormalSign;
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GfxColor color;
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PackedTexCoords texCoord;
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PackedUnitVec normal;
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PackedUnitVec tangent;
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};
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struct XSurfaceCollisionAabb
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{
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unsigned __int16 mins[3];
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unsigned __int16 maxs[3];
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};
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struct __declspec(align(16)) XSurfaceCollisionNode
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{
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XSurfaceCollisionAabb aabb;
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unsigned __int16 childBeginIndex;
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unsigned __int16 childCount;
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};
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struct XSurfaceCollisionLeaf
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{
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unsigned __int16 triangleBeginIndex;
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};
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struct XSurfaceCollisionTree
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{
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float trans[3];
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float scale[3];
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unsigned int nodeCount;
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XSurfaceCollisionNode* nodes;
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unsigned int leafCount;
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XSurfaceCollisionLeaf* leafs;
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};
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struct XRigidVertList
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{
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unsigned __int16 boneOffset;
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unsigned __int16 vertCount;
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unsigned __int16 triOffset;
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unsigned __int16 triCount;
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XSurfaceCollisionTree* collisionTree;
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};
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typedef __declspec(align(16)) unsigned __int16 r_index16_t;
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struct XSurface
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{
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char tileMode;
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bool deformed;
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unsigned __int16 vertCount;
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unsigned __int16 triCount;
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char zoneHandle;
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unsigned __int16 baseTriIndex;
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unsigned __int16 baseVertIndex;
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r_index16_t (*triIndices)[3];
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XSurfaceVertexInfo vertInfo;
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GfxPackedVertex* verts0;
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unsigned int vertListCount;
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XRigidVertList* vertList;
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int partBits[6];
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};
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struct XModelSurfs
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{
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const char* name;
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XSurface* surfs;
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unsigned __int16 numsurfs;
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int partBits[6];
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};
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struct XModelLodInfo
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{
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float dist;
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unsigned __int16 numsurfs;
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unsigned __int16 surfIndex;
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XModelSurfs* modelSurfs;
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int partBits[6];
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XSurface* surfs;
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char lod;
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char smcBaseIndexPlusOne;
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char smcSubIndexMask;
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char smcBucket;
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};
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struct XModelCollTri_s
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{
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float plane[4];
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float svec[4];
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float tvec[4];
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};
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struct XModelCollSurf_s
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{
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XModelCollTri_s* collTris;
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int numCollTris;
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Bounds bounds;
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int boneIdx;
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int contents;
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int surfFlags;
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};
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struct XBoneInfo
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{
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Bounds bounds;
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float radiusSquared;
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};
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struct DObjAnimMat
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{
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float quat[4];
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float trans[3];
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float transWeight;
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};
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struct XModel
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{
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const char* name;
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char numBones;
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char numRootBones;
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char numsurfs;
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char lodRampType;
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float scale;
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unsigned int noScalePartBits[6];
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unsigned __int16* boneNames;
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char* parentList;
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__int16* quats;
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float* trans;
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char* partClassification;
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DObjAnimMat* baseMat;
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Material** materialHandles;
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XModelLodInfo lodInfo[4];
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char maxLoadedLod;
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char numLods;
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char collLod;
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char flags;
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XModelCollSurf_s* collSurfs;
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int numCollSurfs;
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int contents;
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XBoneInfo* boneInfo;
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float radius;
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Bounds bounds;
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int memUsage;
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bool bad;
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PhysPreset* physPreset;
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PhysCollmap* physCollmap;
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};
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struct WaterWritable
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{
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float floatTime;
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};
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struct complex_s
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{
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float real;
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float imag;
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};
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struct water_t
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{
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WaterWritable writable;
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complex_s* H0;
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float* wTerm;
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int M;
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int N;
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float Lx;
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float Lz;
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float gravity;
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float windvel;
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float winddir[2];
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float amplitude;
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float codeConstant[4];
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GfxImage* image;
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};
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union MaterialTextureDefInfo
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{
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GfxImage* image;
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water_t* water;
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};
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struct MaterialTextureDef
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{
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unsigned int nameHash;
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char nameStart;
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char nameEnd;
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char samplerState;
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char semantic;
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MaterialTextureDefInfo u;
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};
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struct __declspec(align(16)) MaterialConstantDef
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{
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unsigned int nameHash;
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char name[12];
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float literal[4];
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};
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struct GfxStateBits
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{
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unsigned int loadBits[2];
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};
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struct GfxDrawSurfFields
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{
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unsigned __int64 objectId : 16;
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unsigned __int64 reflectionProbeIndex : 8;
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unsigned __int64 hasGfxEntIndex : 1;
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unsigned __int64 customIndex : 5;
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unsigned __int64 materialSortedIndex : 12;
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unsigned __int64 prepass : 2;
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unsigned __int64 useHeroLighting : 1;
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unsigned __int64 sceneLightIndex : 8;
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unsigned __int64 surfType : 4;
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unsigned __int64 primarySortKey : 6;
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unsigned __int64 unused : 1;
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};
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union GfxDrawSurf
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{
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GfxDrawSurfFields fields;
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unsigned __int64 packed;
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};
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struct MaterialInfo
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{
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const char* name;
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char gameFlags;
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char sortKey;
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char textureAtlasRowCount;
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char textureAtlasColumnCount;
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GfxDrawSurf drawSurf;
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unsigned int surfaceTypeBits;
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unsigned __int16 hashIndex;
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};
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struct Material
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{
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MaterialInfo info;
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char stateBitsEntry[48];
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char textureCount;
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char constantCount;
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char stateBitsCount;
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char stateFlags;
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char cameraRegion;
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MaterialTechniqueSet* techniqueSet;
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MaterialTextureDef* textureTable;
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MaterialConstantDef* constantTable;
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GfxStateBits* stateBitsTable;
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};
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struct __declspec(align(4)) GfxImageLoadDef
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{
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char levelCount;
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char pad[3];
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int flags;
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int format;
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int resourceSize;
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char data[1];
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};
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union GfxTexture
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{
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// IDirect3DBaseTexture9* basemap;
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// IDirect3DTexture9* map;
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// IDirect3DVolumeTexture9* volmap;
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// IDirect3DCubeTexture9* cubemap;
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Texture* texture;
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GfxImageLoadDef* loadDef;
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};
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struct Picmip
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{
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char platform[2];
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};
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struct CardMemory
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{
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int platform[2];
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};
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enum TextureSemantic
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{
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TS_2D = 0x0,
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TS_FUNCTION = 0x1,
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TS_COLOR_MAP = 0x2,
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TS_DETAIL_MAP = 0x3,
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TS_UNUSED_2 = 0x4,
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TS_NORMAL_MAP = 0x5,
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TS_UNUSED_3 = 0x6,
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TS_UNUSED_4 = 0x7,
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TS_SPECULAR_MAP = 0x8,
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TS_UNUSED_5 = 0x9,
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TS_UNUSED_6 = 0xA,
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TS_WATER_MAP = 0xB,
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};
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||||
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||||
struct GfxImage
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{
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GfxTexture texture;
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char mapType;
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char semantic;
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char category;
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||||
bool useSrgbReads;
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Picmip picmip;
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bool noPicmip;
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char track;
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CardMemory cardMemory;
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unsigned __int16 width;
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unsigned __int16 height;
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||||
unsigned __int16 depth;
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||||
bool delayLoadPixels;
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||||
const char* name;
|
||||
};
|
||||
|
||||
struct GfxPixelShaderLoadDef
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{
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unsigned int* program;
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unsigned __int16 programSize;
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||||
unsigned __int16 loadForRenderer;
|
||||
};
|
||||
|
||||
struct GfxVertexShaderLoadDef
|
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{
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unsigned int* program;
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||||
unsigned __int16 programSize;
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unsigned __int16 loadForRenderer;
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||||
};
|
||||
|
||||
struct MaterialStreamRouting
|
||||
{
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char source;
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||||
char dest;
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||||
};
|
||||
|
||||
struct MaterialVertexStreamRouting
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||||
{
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MaterialStreamRouting data[13];
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||||
void/*IDirect3DVertexDeclaration9*/* decl[16];
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||||
};
|
||||
|
||||
struct MaterialVertexDeclaration
|
||||
{
|
||||
const char* name;
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||||
char streamCount;
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||||
bool hasOptionalSource;
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||||
MaterialVertexStreamRouting routing;
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||||
};
|
||||
|
||||
struct MaterialVertexShaderProgram
|
||||
{
|
||||
void/*IDirect3DVertexShader9*/* vs;
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||||
GfxVertexShaderLoadDef loadDef;
|
||||
};
|
||||
|
||||
struct MaterialVertexShader
|
||||
{
|
||||
const char* name;
|
||||
MaterialVertexShaderProgram prog;
|
||||
};
|
||||
|
||||
struct MaterialPixelShaderProgram
|
||||
{
|
||||
void/*IDirect3DPixelShader9*/* ps;
|
||||
GfxPixelShaderLoadDef loadDef;
|
||||
};
|
||||
|
||||
struct MaterialPixelShader
|
||||
{
|
||||
const char* name;
|
||||
MaterialPixelShaderProgram prog;
|
||||
};
|
||||
|
||||
struct MaterialArgumentCodeConst
|
||||
{
|
||||
unsigned __int16 index;
|
||||
char firstRow;
|
||||
char rowCount;
|
||||
};
|
||||
|
||||
union MaterialArgumentDef
|
||||
{
|
||||
const float (*literalConst)[4];
|
||||
MaterialArgumentCodeConst codeConst;
|
||||
unsigned int codeSampler;
|
||||
unsigned int nameHash;
|
||||
};
|
||||
|
||||
enum MaterialShaderArgumentType
|
||||
{
|
||||
MTL_ARG_MATERIAL_VERTEX_CONST = 0x0,
|
||||
MTL_ARG_LITERAL_VERTEX_CONST = 0x1,
|
||||
MTL_ARG_MATERIAL_PIXEL_SAMPLER = 0x2,
|
||||
MTL_ARG_CODE_PRIM_BEGIN = 0x3,
|
||||
MTL_ARG_CODE_VERTEX_CONST = 0x3,
|
||||
MTL_ARG_CODE_PIXEL_SAMPLER = 0x4,
|
||||
MTL_ARG_CODE_PIXEL_CONST = 0x5,
|
||||
MTL_ARG_CODE_PRIM_END = 0x6,
|
||||
MTL_ARG_MATERIAL_PIXEL_CONST = 0x6,
|
||||
MTL_ARG_LITERAL_PIXEL_CONST = 0x7,
|
||||
MTL_ARG_COUNT = 0x8,
|
||||
};
|
||||
|
||||
struct MaterialShaderArgument
|
||||
{
|
||||
unsigned __int16 type;
|
||||
unsigned __int16 dest;
|
||||
MaterialArgumentDef u;
|
||||
};
|
||||
|
||||
struct MaterialPass
|
||||
{
|
||||
MaterialVertexDeclaration* vertexDecl;
|
||||
MaterialVertexShader* vertexShader;
|
||||
MaterialPixelShader* pixelShader;
|
||||
char perPrimArgCount;
|
||||
char perObjArgCount;
|
||||
char stableArgCount;
|
||||
char customSamplerFlags;
|
||||
MaterialShaderArgument* args;
|
||||
};
|
||||
|
||||
struct MaterialTechnique
|
||||
{
|
||||
const char* name;
|
||||
unsigned __int16 flags;
|
||||
unsigned __int16 passCount;
|
||||
MaterialPass passArray[1];
|
||||
};
|
||||
|
||||
struct MaterialTechniqueSet
|
||||
{
|
||||
const char* name;
|
||||
char worldVertFormat;
|
||||
bool hasBeenUploaded;
|
||||
char unused[1];
|
||||
MaterialTechniqueSet* remappedTechniqueSet;
|
||||
MaterialTechnique* techniques[48];
|
||||
};
|
||||
|
||||
union RawFileBuffer
|
||||
{
|
||||
const char* compressedBuffer;
|
||||
const char* buffer;
|
||||
};
|
||||
|
||||
struct RawFile
|
||||
{
|
||||
const char* name;
|
||||
int compressedLen;
|
||||
int len;
|
||||
RawFileBuffer data;
|
||||
};
|
||||
|
||||
struct StringTableCell
|
||||
{
|
||||
const char* string;
|
||||
int hash;
|
||||
};
|
||||
|
||||
struct StringTable
|
||||
{
|
||||
const char* name;
|
||||
int columnCount;
|
||||
int rowCount;
|
||||
StringTableCell* values;
|
||||
};
|
||||
|
||||
#ifndef __zonecodegenerator
|
||||
}
|
||||
#endif
|
||||
|
Reference in New Issue
Block a user