mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-10 23:08:05 -05:00
Add AssetLoaders for linker that handle asset types for their specific game
This commit is contained in:
@ -20,5 +20,5 @@ SequenceZoneDefinitionMetaData::SequenceZoneDefinitionMetaData()
|
||||
|
||||
void SequenceZoneDefinitionMetaData::ProcessMatch(ZoneDefinition* state, SequenceResult<SimpleParserValue>& result) const
|
||||
{
|
||||
state->m_metadata[result.NextCapture(CAPTURE_KEY).IdentifierValue()] = result.NextCapture(CAPTURE_VALUE).IdentifierValue();
|
||||
state->m_metadata.insert(std::make_pair(result.NextCapture(CAPTURE_KEY).IdentifierValue(), result.NextCapture(CAPTURE_VALUE).IdentifierValue()));
|
||||
}
|
||||
|
Reference in New Issue
Block a user