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Add AssetLoaders for linker that handle asset types for their specific game
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@ -16,10 +16,7 @@ void ZoneDefinition::Include(ZoneDefinition& definitionToInclude)
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{
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for(const auto& [key, value] : definitionToInclude.m_metadata)
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{
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if(m_metadata.find(key) == m_metadata.end())
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{
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m_metadata.emplace(std::make_pair(key, value));
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}
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m_metadata.emplace(std::make_pair(key, value));
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}
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for(const auto& ignore : definitionToInclude.m_ignores)
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