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Add AssetLoaders for linker that handle asset types for their specific game
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@ -17,7 +17,7 @@ public:
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class ZoneDefinition
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{
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public:
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std::unordered_map<std::string, std::string> m_metadata;
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std::unordered_multimap<std::string, std::string> m_metadata;
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std::vector<std::string> m_includes;
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std::vector<std::string> m_ignores;
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std::vector<ZoneDefinitionEntry> m_assets;
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