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chore: always use dynamic asset pools and remove static implementation
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@ -168,11 +168,6 @@ void ContentLoader::LoadXAssetArray(const bool atStreamStart, const size_t count
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if (atStreamStart)
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m_stream->Load<XAsset>(varXAsset, count);
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for (asset_type_t assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++)
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{
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m_zone->m_pools->InitPoolDynamic(assetType);
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}
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for (size_t index = 0; index < count; index++)
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{
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LoadXAsset(false);
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