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Add IW4 ImpactFx loading code
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@ -43,7 +43,7 @@ public:
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// std::unique_ptr<AssetPool<IW4::WeaponCompleteDef>> m_weapon;
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// std::unique_ptr<AssetPool<IW4::SndDriverGlobals>> m_snd_driver_globals;
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std::unique_ptr<AssetPool<IW4::FxEffectDef>> m_fx;
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// std::unique_ptr<AssetPool<IW4::FxImpactTable>> m_fx_impact_table;
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std::unique_ptr<AssetPool<IW4::FxImpactTable>> m_fx_impact_table;
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std::unique_ptr<AssetPool<IW4::RawFile>> m_raw_file;
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std::unique_ptr<AssetPool<IW4::StringTable>> m_string_table;
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// std::unique_ptr<AssetPool<IW4::LeaderboardDef>> m_leaderboard;
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