Add IW4 ImpactFx loading code

This commit is contained in:
Jan
2020-09-09 11:58:42 +02:00
parent ceeb1832cd
commit b4756c3688
6 changed files with 32 additions and 12 deletions

View File

@ -9,7 +9,7 @@
//#include "Game/IW4/XAssets/comworld/comworld_load_db.h"
//#include "Game/IW4/XAssets/font_s/font_s_load_db.h"
#include "Game/IW4/XAssets/fxeffectdef/fxeffectdef_load_db.h"
//#include "Game/IW4/XAssets/fximpacttable/fximpacttable_load_db.h"
#include "Game/IW4/XAssets/fximpacttable/fximpacttable_load_db.h"
//#include "Game/IW4/XAssets/fxworld/fxworld_load_db.h"
//#include "Game/IW4/XAssets/gameworldmp/gameworldmp_load_db.h"
//#include "Game/IW4/XAssets/gameworldsp/gameworldsp_load_db.h"
@ -132,7 +132,7 @@ void ContentLoaderIW4::LoadXAsset(const bool atStreamStart)
// LOAD_ASSET(ASSET_TYPE_WEAPON, WeaponCompleteDef, weapon);
SKIP_ASSET(ASSET_TYPE_SNDDRIVER_GLOBALS, SndDriverGlobals, sndDriverGlobals);
LOAD_ASSET(ASSET_TYPE_FX, FxEffectDef, fx);
// LOAD_ASSET(ASSET_TYPE_IMPACT_FX, FxImpactTable, impactFx);
LOAD_ASSET(ASSET_TYPE_IMPACT_FX, FxImpactTable, impactFx);
LOAD_ASSET(ASSET_TYPE_RAWFILE, RawFile, rawfile);
LOAD_ASSET(ASSET_TYPE_STRINGTABLE, StringTable, stringTable);
// LOAD_ASSET(ASSET_TYPE_LEADERBOARD, LeaderboardDef, leaderboardDef);