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https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-10 23:08:05 -05:00
begin working on SndBank loading from raw
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254
src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderSoundBank.cpp
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254
src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderSoundBank.cpp
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#include "AssetLoaderSoundBank.h"
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#include "Csv/CsvStream.h"
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#include "Game/T6/CommonT6.h"
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#include "Game/T6/ObjConstantsT6.h"
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#include "Game/T6/T6.h"
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#include "Pool/GlobalAssetPool.h"
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#include <Utils/StringUtils.h>
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#include <cstring>
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#include <iostream>
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using namespace T6;
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std::unordered_map<std::string, unsigned int> AliasHeaders{};
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void* AssetLoaderSoundBank::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
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{
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auto* soundBank = memory->Create<SndBank>();
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memset(soundBank, 0, sizeof(SndBank));
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soundBank->name = memory->Dup(assetName.c_str());
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return soundBank;
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}
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bool AssetLoaderSoundBank::CanLoadFromRaw() const
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{
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return true;
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}
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void LoadSoundAliasHeader(const std::vector<std::string>& values)
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{
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for (auto i = 0u; i < values.size(); i++)
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{
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AliasHeaders[values[i]] = i;
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}
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}
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const char* GetSoundAliasValue(const std::string& header, const std::vector<std::string>& values, bool required = false)
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{
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if (AliasHeaders.find(header) == AliasHeaders.end())
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{
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if (required)
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std::cerr << "ERROR: Required column \"" << header << "\" was not found";
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else
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std::cerr << "WARNING: Expected column \"" << header << "\" was not found";
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return nullptr;
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}
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auto value = values.at(AliasHeaders[header]).c_str();
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if (required && (!value || !*value))
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{
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std::cerr << "ERROR: Required column \"" << header << "\" does not have a value";
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return nullptr;
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}
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return value;
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}
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char* GetSoundAliasValueString(const std::string& header, const std::vector<std::string>& values, MemoryManager* memory, bool required = false)
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{
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const auto* value = GetSoundAliasValue(header, values, required);
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return value ? memory->Dup(value) : nullptr;
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}
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int32_t GetSoundAliasValueInt(const std::string& header, const std::vector<std::string>& values, bool required = false)
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{
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const auto* value = GetSoundAliasValue(header, values, required);
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if (value && *value)
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return std::stoi(value);
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return 0;
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}
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size_t GetSoundAliasValueIndex(
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const std::string& header, const std::vector<std::string>& values, const std::string* lookupTable, size_t len, bool required = false)
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{
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const auto* value = GetSoundAliasValue(header, values, required);
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if (!value || !*value)
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return 0;
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for (auto i = 0u; i < len; i++)
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{
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if (lookupTable[i] == value)
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return i;
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}
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return 0;
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}
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bool GetSoundAliasValueBool(const std::string& header, const std::vector<std::string>& values, const std::string& comparison, bool required = false)
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{
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const auto* value = GetSoundAliasValue(header, values, required);
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if (value && *value)
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return comparison == value;
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return false;
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}
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bool LoadSoundAlias(MemoryManager* memory, SndAlias* alias, const std::vector<std::string>& values)
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{
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const auto* name = GetSoundAliasValue("name", values, true);
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if (name == nullptr)
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return false;
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const auto* aliasFileName = GetSoundAliasValue("file", values, true);
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if (aliasFileName == nullptr)
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return false;
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alias->name = memory->Dup(name);
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alias->id = Common::SND_HashName(name);
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alias->assetFileName = memory->Dup(aliasFileName);
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alias->assetId = Common::SND_HashName(aliasFileName);
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alias->secondaryname = GetSoundAliasValueString("secondary", values, memory);
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alias->subtitle = GetSoundAliasValueString("subtitle", values, memory);
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alias->duck = Common::SND_HashName(GetSoundAliasValue("duck", values));
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alias->volMin = GetSoundAliasValueInt("vol_min", values);
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alias->volMax = GetSoundAliasValueInt("vol_max", values);
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alias->distMin = GetSoundAliasValueInt("dist_min", values);
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alias->distMax = GetSoundAliasValueInt("dist_max", values);
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alias->distReverbMax = GetSoundAliasValueInt("dist_reverb_max", values);
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alias->limitCount = GetSoundAliasValueInt("limit_count", values);
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alias->entityLimitCount = GetSoundAliasValueInt("entity_limit_count", values);
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alias->pitchMin = GetSoundAliasValueInt("pitch_min", values);
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alias->pitchMax = GetSoundAliasValueInt("pitch_max", values);
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alias->minPriority = GetSoundAliasValueInt("min_priority", values);
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alias->maxPriority = GetSoundAliasValueInt("max_priority", values);
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alias->minPriorityThreshold = GetSoundAliasValueInt("min_priority_threshold", values);
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alias->maxPriorityThreshold = GetSoundAliasValueInt("max_priority_threshold", values);
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alias->probability = GetSoundAliasValueInt("probability", values);
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alias->startDelay = GetSoundAliasValueInt("start_delay", values);
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alias->reverbSend = GetSoundAliasValueInt("reverb_send", values);
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alias->centerSend = GetSoundAliasValueInt("center_send", values);
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alias->envelopMin = GetSoundAliasValueInt("envelop_min", values);
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alias->envelopMax = GetSoundAliasValueInt("envelop_max", values);
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alias->envelopPercentage = GetSoundAliasValueInt("envelop_percentage", values);
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alias->occlusionLevel = GetSoundAliasValueInt("occlusion_level", values);
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alias->fluxTime = GetSoundAliasValueInt("move_time", values);
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alias->futzPatch = GetSoundAliasValueInt("futz", values);
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alias->contextType = GetSoundAliasValueInt("context_type", values);
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alias->contextValue = GetSoundAliasValueInt("context_value", values);
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alias->fadeIn = GetSoundAliasValueInt("fade_in", values);
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alias->fadeOut = GetSoundAliasValueInt("fade_out", values);
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alias->flags.looping = GetSoundAliasValueBool("loop", values, "looping");
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alias->flags.panType = GetSoundAliasValueBool("pan", values, "3d");
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alias->flags.isBig = GetSoundAliasValueBool("is_big", values, "yes");
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alias->flags.distanceLpf = GetSoundAliasValueBool("distance_lpf", values, "yes");
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alias->flags.doppler = GetSoundAliasValueBool("doppler", values, "yes");
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alias->flags.timescale = GetSoundAliasValueBool("timescale", values, "yes");
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alias->flags.isMusic = GetSoundAliasValueBool("music", values, "yes");
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alias->flags.pauseable = GetSoundAliasValueBool("pause", values, "yes");
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alias->flags.stopOnDeath = GetSoundAliasValueBool("stop_on_death", values, "yes");
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alias->flags.volumeGroup = GetSoundAliasValueIndex("group", values, ObjConstants::SOUND_GROUPS.data(), ObjConstants::SOUND_GROUPS.size());
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alias->flags.fluxType = GetSoundAliasValueIndex("move_type", values, ObjConstants::SOUND_MOVE_TYPES.data(), ObjConstants::SOUND_MOVE_TYPES.size());
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alias->flags.loadType = GetSoundAliasValueIndex("type", values, ObjConstants::SOUND_LOAD_TYPES.data(), ObjConstants::SOUND_LOAD_TYPES.size());
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alias->flags.busType = GetSoundAliasValueIndex("bus", values, ObjConstants::SOUND_BUS_IDS.data(), ObjConstants::SOUND_BUS_IDS.size());
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alias->flags.limitType = GetSoundAliasValueIndex("limit_type", values, ObjConstants::SOUND_LIMIT_TYPES.data(), ObjConstants::SOUND_LIMIT_TYPES.size());
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alias->flags.entityLimitType =
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GetSoundAliasValueIndex("entity_limit_type", values, ObjConstants::SOUND_LIMIT_TYPES.data(), ObjConstants::SOUND_LIMIT_TYPES.size());
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alias->flags.volumeFalloffCurve =
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GetSoundAliasValueIndex("volume_falloff_curve", values, ObjConstants::SOUND_CURVES.data(), ObjConstants::SOUND_CURVES.size());
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alias->flags.reverbFalloffCurve =
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GetSoundAliasValueIndex("reverb_falloff_curve", values, ObjConstants::SOUND_CURVES.data(), ObjConstants::SOUND_CURVES.size());
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alias->flags.volumeMinFalloffCurve =
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GetSoundAliasValueIndex("volume_min_falloff_curve", values, ObjConstants::SOUND_CURVES.data(), ObjConstants::SOUND_CURVES.size());
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alias->flags.reverbMinFalloffCurve =
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GetSoundAliasValueIndex("reverb_min_falloff_curve", values, ObjConstants::SOUND_CURVES.data(), ObjConstants::SOUND_CURVES.size());
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alias->flags.randomizeType =
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GetSoundAliasValueIndex("type", values, ObjConstants::SOUND_RANDOMIZE_TYPES.data(), ObjConstants::SOUND_RANDOMIZE_TYPES.size());
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return true;
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}
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bool LoadSoundAliasList(MemoryManager* memory, SndBank* sndBank, const SearchPathOpenFile& file)
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{
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const CsvInputStream aliasCsv(*file.m_stream);
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std::vector<std::vector<std::string>> csvLines;
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std::vector<std::string> currentLine;
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auto maxCols = 0u;
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while (aliasCsv.NextRow(currentLine))
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{
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if (currentLine.size() > maxCols)
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maxCols = currentLine.size();
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csvLines.emplace_back(std::move(currentLine));
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currentLine = std::vector<std::string>();
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}
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// Ensure there is at least one entry in the csv after the headers
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if (maxCols * csvLines.size() > maxCols)
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{
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sndBank->aliasCount = 1;
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sndBank->alias = static_cast<SndAliasList*>(memory->Alloc(sizeof(SndAliasList)));
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sndBank->alias->count = csvLines.size() - 1;
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sndBank->alias->head = static_cast<SndAlias*>(memory->Alloc(sizeof(SndAlias) * sndBank->alias->count));
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sndBank->alias->sequence = 0;
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LoadSoundAliasHeader(csvLines[0]);
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for (auto row = 1u; row < csvLines.size(); row++)
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{
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const auto& aliasValues = csvLines[row];
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if (!LoadSoundAlias(memory, &sndBank->alias->head[row - 1], aliasValues))
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return false;
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}
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sndBank->alias->id = sndBank->alias->head[0].id;
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sndBank->alias->name = sndBank->alias->head[0].name;
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}
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return true;
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}
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bool AssetLoaderSoundBank::LoadFromRaw(
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const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
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{
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if (assetName.find('.') == std::string::npos)
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{
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std::cerr << "A language must be specific in the soundbank asset name! (Ex: mpl_common.all)" << std::endl;
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return false;
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}
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// open the soundbank aliases
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const auto aliasFile = searchPath->Open("soundbank/" + assetName + ".aliases.csv");
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if (!aliasFile.IsOpen())
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return false;
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// set the defaults
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auto* sndBank = memory->Create<SndBank>();
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sndBank->name = memory->Dup(assetName.c_str());
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auto sndBankLocalization = utils::StringSplit(assetName, '.');
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const auto* zoneName = memory->Dup(sndBankLocalization.at(0).c_str());
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const auto* languageName = memory->Dup(sndBankLocalization.at(1).c_str());
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sndBank->streamAssetBank.zone = zoneName;
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sndBank->streamAssetBank.language = languageName;
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sndBank->loadAssetBank.zone = zoneName;
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sndBank->loadAssetBank.language = languageName;
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sndBank->loadedAssets.zone = zoneName;
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sndBank->loadedAssets.language = languageName;
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sndBank->loadedAssets.loadedCount = 0;
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if (!LoadSoundAliasList(memory, sndBank, aliasFile))
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return false;
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// open the soundbank reverbs
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// open the soundbank ducks
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manager->AddAsset(ASSET_TYPE_SOUND, assetName, sndBank);
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return true;
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}
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17
src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderSoundBank.h
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17
src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderSoundBank.h
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#pragma once
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#include "AssetLoading/BasicAssetLoader.h"
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#include "AssetLoading/IAssetLoadingManager.h"
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#include "Game/T6/T6.h"
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#include "SearchPath/ISearchPath.h"
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namespace T6
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{
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class AssetLoaderSoundBank final : public BasicAssetLoader<ASSET_TYPE_SOUND, SndBank>
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{
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public:
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_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
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_NODISCARD bool CanLoadFromRaw() const override;
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bool
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LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
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};
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} // namespace T6
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@ -9,6 +9,7 @@
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#include "AssetLoaders/AssetLoaderRawFile.h"
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#include "AssetLoaders/AssetLoaderScriptParseTree.h"
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#include "AssetLoaders/AssetLoaderSlug.h"
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#include "AssetLoaders/AssetLoaderSoundBank.h"
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#include "AssetLoaders/AssetLoaderStringTable.h"
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#include "AssetLoaders/AssetLoaderTracer.h"
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#include "AssetLoaders/AssetLoaderVehicle.h"
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@ -51,7 +52,7 @@ namespace T6
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_MATERIAL, Material))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_TECHNIQUE_SET, MaterialTechniqueSet))
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REGISTER_ASSET_LOADER(AssetLoaderGfxImage)
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_SOUND, SndBank))
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REGISTER_ASSET_LOADER(AssetLoaderSoundBank)
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_SOUND_PATCH, SndPatch))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_CLIPMAP, clipMap_t))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_CLIPMAP_PVS, clipMap_t))
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