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Parse techniques
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#include "TechniquePassScopeSequences.h"
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#include <cassert>
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#include <sstream>
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#include "Parsing/Simple/Matcher/SimpleMatcherFactory.h"
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using namespace techset;
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namespace techset
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{
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class SequenceEndPass final : public TechniqueParser::sequence_t
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{
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public:
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SequenceEndPass()
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{
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const SimpleMatcherFactory create(this);
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AddMatchers({
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create.Char('}')
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});
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}
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protected:
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void ProcessMatch(TechniqueParserState* state, SequenceResult<SimpleParserValue>& result) const override
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{
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assert(state->m_in_pass == true);
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state->m_in_pass = false;
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}
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};
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class SequenceStateMap final : public TechniqueParser::sequence_t
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{
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static constexpr auto CAPTURE_STATE_MAP_NAME = 1;
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public:
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SequenceStateMap()
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{
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const SimpleMatcherFactory create(this);
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AddMatchers({
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create.Keyword("stateMap"),
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create.String().Capture(CAPTURE_STATE_MAP_NAME),
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create.Char(';')
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});
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}
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protected:
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void ProcessMatch(TechniqueParserState* state, SequenceResult<SimpleParserValue>& result) const override
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{
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state->m_acceptor->AcceptStateMap(result.NextCapture(CAPTURE_STATE_MAP_NAME).StringValue());
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}
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};
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class SequenceShader final : public TechniqueParser::sequence_t
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{
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static constexpr auto TAG_VERTEX_SHADER = 1;
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static constexpr auto TAG_PIXEL_SHADER = 2;
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static constexpr auto CAPTURE_START = 1;
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static constexpr auto CAPTURE_VERSION_MAJOR = 2;
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static constexpr auto CAPTURE_VERSION_MINOR = 3;
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static constexpr auto CAPTURE_SHADER_NAME = 4;
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public:
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SequenceShader()
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{
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const SimpleMatcherFactory create(this);
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AddMatchers({
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create.Or({
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create.Keyword("vertexShader").Tag(TAG_VERTEX_SHADER),
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create.Keyword("pixelShader").Tag(TAG_PIXEL_SHADER),
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}).Capture(CAPTURE_START),
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create.Integer().Capture(CAPTURE_VERSION_MAJOR),
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create.Char('.'),
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create.Integer().Capture(CAPTURE_VERSION_MINOR),
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create.String().Capture(CAPTURE_SHADER_NAME),
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create.Char('{')
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});
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}
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protected:
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void ProcessMatch(TechniqueParserState* state, SequenceResult<SimpleParserValue>& result) const override
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{
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const auto& firstToken = result.NextCapture(CAPTURE_START);
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const auto& versionMajorToken = result.NextCapture(CAPTURE_VERSION_MAJOR);
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if (versionMajorToken.IntegerValue() < 0)
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throw ParsingException(versionMajorToken.GetPos(), "Major version must be positive");
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const auto versionMajor = static_cast<size_t>(versionMajorToken.IntegerValue());
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const auto& versionMinorToken = result.NextCapture(CAPTURE_VERSION_MINOR);
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if (versionMinorToken.IntegerValue() < 0)
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throw ParsingException(versionMinorToken.GetPos(), "Minor version must be positive");
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const auto versionMinor = static_cast<size_t>(versionMajorToken.IntegerValue());
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const auto& shaderNameToken = result.NextCapture(CAPTURE_SHADER_NAME);
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bool acceptorResult;
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std::string errorMessage;
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const auto shaderTag = result.NextTag();
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assert(shaderTag == TAG_VERTEX_SHADER || shaderTag == TAG_PIXEL_SHADER);
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if (shaderTag == TAG_VERTEX_SHADER)
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{
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acceptorResult = state->m_acceptor->AcceptVertexShader(versionMajor, versionMinor, shaderNameToken.StringValue(), errorMessage);
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state->m_current_shader = ShaderSelector::VERTEX_SHADER;
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}
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else
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{
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acceptorResult = state->m_acceptor->AcceptPixelShader(versionMajor, versionMinor, shaderNameToken.StringValue(), errorMessage);
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state->m_current_shader = ShaderSelector::PIXEL_SHADER;
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}
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state->m_in_shader = true;
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if (!acceptorResult)
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throw ParsingException(firstToken.GetPos(), std::move(errorMessage));
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}
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};
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class SequenceVertexStreamRouting final : public TechniqueParser::sequence_t
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{
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static constexpr auto CAPTURE_FIRST_TOKEN = 1;
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static constexpr auto CAPTURE_STREAM_DESTINATION_NAME = 2;
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static constexpr auto CAPTURE_STREAM_DESTINATION_INDEX = 3;
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static constexpr auto CAPTURE_STREAM_SOURCE_NAME = 4;
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static constexpr auto CAPTURE_STREAM_SOURCE_INDEX = 5;
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public:
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SequenceVertexStreamRouting()
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{
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const SimpleMatcherFactory create(this);
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AddMatchers({
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create.Keyword("vertex").Capture(CAPTURE_FIRST_TOKEN),
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create.Char('.'),
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create.Identifier().Capture(CAPTURE_STREAM_DESTINATION_NAME),
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create.Optional(create.And({
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create.Char('['),
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create.Integer().Capture(CAPTURE_STREAM_DESTINATION_INDEX),
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create.Char(']')
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})),
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create.Char('='),
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create.Keyword("code"),
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create.Char('.'),
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create.Identifier().Capture(CAPTURE_STREAM_SOURCE_NAME),
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create.Optional(create.And({
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create.Char('['),
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create.Integer().Capture(CAPTURE_STREAM_SOURCE_INDEX),
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create.Char(']')
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})),
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create.Char(';')
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});
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}
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static std::string CreateRoutingString(SequenceResult<SimpleParserValue>& result, const int nameCapture, const int indexCapture)
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{
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if (result.HasNextCapture(indexCapture))
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{
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const auto& indexToken = result.NextCapture(indexCapture);
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if (indexToken.IntegerValue() < 0)
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throw ParsingException(indexToken.GetPos(), "Index cannot be negative");
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std::ostringstream ss;
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ss << result.NextCapture(nameCapture).IdentifierValue() << '[' << indexToken.IntegerValue() << ']';
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return ss.str();
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}
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return result.NextCapture(nameCapture).IdentifierValue();
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}
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protected:
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void ProcessMatch(TechniqueParserState* state, SequenceResult<SimpleParserValue>& result) const override
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{
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const auto& firstToken = result.NextCapture(CAPTURE_FIRST_TOKEN);
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const std::string destinationString = CreateRoutingString(result, CAPTURE_STREAM_DESTINATION_NAME, CAPTURE_STREAM_DESTINATION_INDEX);
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const std::string sourceString = CreateRoutingString(result, CAPTURE_STREAM_SOURCE_NAME, CAPTURE_STREAM_SOURCE_INDEX);
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std::string errorMessage;
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if (!state->m_acceptor->AcceptVertexStreamRouting(destinationString, sourceString, errorMessage))
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throw ParsingException(firstToken.GetPos(), std::move(errorMessage));
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}
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};
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}
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const std::vector<TechniqueParser::sequence_t*>& TechniquePassScopeSequences::GetSequences()
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{
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static std::vector<TechniqueParser::sequence_t*> tests({
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new SequenceEndPass(),
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new SequenceStateMap(),
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new SequenceShader(),
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new SequenceVertexStreamRouting()
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});
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return tests;
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}
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