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Implement loading of the remaining iw4 assets which are the map assets
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@ -29,12 +29,12 @@ public:
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std::unique_ptr<AssetPool<IW4::SndCurve>> m_sound_curve;
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std::unique_ptr<AssetPool<IW4::LoadedSound>> m_loaded_sound;
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std::unique_ptr<AssetPool<IW4::clipMap_t>> m_clip_map;
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// std::unique_ptr<AssetPool<IW4::ComWorld>> m_com_world;
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// std::unique_ptr<AssetPool<IW4::GameWorldSp>> m_game_world_sp;
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// std::unique_ptr<AssetPool<IW4::GameWorldMp>> m_game_world_mp;
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std::unique_ptr<AssetPool<IW4::ComWorld>> m_com_world;
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std::unique_ptr<AssetPool<IW4::GameWorldSp>> m_game_world_sp;
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std::unique_ptr<AssetPool<IW4::GameWorldMp>> m_game_world_mp;
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std::unique_ptr<AssetPool<IW4::MapEnts>> m_map_ents;
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// std::unique_ptr<AssetPool<IW4::FxWorld>> m_fx_world;
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// std::unique_ptr<AssetPool<IW4::GfxWorld>> m_gfx_world;
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std::unique_ptr<AssetPool<IW4::FxWorld>> m_fx_world;
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std::unique_ptr<AssetPool<IW4::GfxWorld>> m_gfx_world;
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std::unique_ptr<AssetPool<IW4::GfxLightDef>> m_gfx_light_def;
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std::unique_ptr<AssetPool<IW4::Font_s>> m_font;
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std::unique_ptr<AssetPool<IW4::MenuList>> m_menu_list;
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